Mauro Bravo Posted May 12 Share Posted May 12 Hi everyone, I’m building PixelLicense, a platform designed to help HTML5 game developers get their games in front of small browser game portals, brands, and other potential buyers. The idea is simple: instead of developers having to search for clients, negotiate manually, and guess whether a game will perform, PixelLicense lets interested buyers test games through a unique embed link, track basic performance data, and then license the games that actually work for their audience. For developers, the risk is very low: You do not have to pay anything upfront. You do not have to give away ownership of your game. You do not have to make the game exclusive unless you choose to. You can keep selling or publishing your game elsewhere. You choose the terms of your agreements, including pricing, duration, exclusivity, and other conditions. PixelLicense is especially looking for existing HTML5/WebGL browser games that could be licensed, tested, customized, or monetized through small portals and campaign-based use cases. The platform can help provide: Unique test links for each potential buyer Basic analytics like plays, loads, average play time, and active domains Clear licensing terms Optional customization requests A new channel to reach buyers without giving up your rights This is still an early-stage project, so I’m currently looking for developers who would be open to testing the model with one or more existing games. If you have HTML5 games available for licensing, distribution, or non-exclusive deals, I’d be happy to connect and explain the process. Thanks, Mauro. https://pixellicense.io/ Quote Link to comment Share on other sites More sharing options...
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