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WebGL performance drops a lot on mobile devices


GameHiHe
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Hi everyone,

I’m working on a browser game project for GameHiHe and I’m seeing a pretty big performance difference between desktop and mobile.

On desktop the game stays close to 60 FPS, but on some Android devices it drops quite a lot, especially when there are many sprites on screen.

I’ve already reduced texture sizes and removed a few effects, but it still happens.

Has anyone here had similar issues with WebGL on mobile?

Would you usually look at draw calls, texture atlases, or the number of active objects first?

Thanks.

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