GameHiHe Posted 17 hours ago Share Posted 17 hours ago Hi everyone, I’m working on a browser game project for GameHiHe and I’m seeing a pretty big performance difference between desktop and mobile. On desktop the game stays close to 60 FPS, but on some Android devices it drops quite a lot, especially when there are many sprites on screen. I’ve already reduced texture sizes and removed a few effects, but it still happens. Has anyone here had similar issues with WebGL on mobile? Would you usually look at draw calls, texture atlases, or the number of active objects first? Thanks. Quote Link to comment Share on other sites More sharing options...
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