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Legend of Gods: a 2012 Flash strategy MMO rebuilt with Phaser


CaiusLoG
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Hi all, Caius here. I would like to share Legend of Gods, a persistent medieval strategy MMO that I first released in 2012 as a Flash game and have rebuilt for modern browsers.

What it is: you grow a town, lead a hero and armies (12 unit types, each trained through 10 levels), fight monsters, and conquer valleys on a world map shared with every other player. There is a player-driven economy (direct trade plus an auction house) and alliances with a shared chat. Free to play with optional in-game purchases, on desktop and mobile browsers.

Tech: Phaser for the game scenes (town, streamed world map, exploration, turn-based battle), an Angular/Ionic shell for menus and forms, and a Laravel API for the shared world. Unit art is baked from 3D models into sprite atlases.

Town

World map

Play it here: s1.legendofgods.com

I would love feedback, especially on mobile performance and the first session.

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