piedrahitac Posted July 17, 2014 Share Posted July 17, 2014 Hello everyone, New here and really looking forward to start my journey in html5 game development. I've been working in software development for years and decided to spice things up by adding some games to my usual work, so I'm thinking of creating a text adventure (think old Zork games) with the bells and whistles of current technology. So before I start, I need to know if Phaser can help me out in this endeavor. My main concerns are: 1. Is Phaser capable of handling good amounts of text (without using images) on screen? I'm guessing a couple of paragraphs at most.2. Can I dinamically send/receive data to/from Phaser? I'm thinking of using javascript/ajax calls to a back-end server to fetch game info and assets on demand, for example, depending on player's input the dialogue or image could change. Thanks in advance! Link to comment Share on other sites More sharing options...
lewster32 Posted July 18, 2014 Share Posted July 18, 2014 Is Phaser capable of handling good amounts of text (without using images) on screen? I'm guessing a couple of paragraphs at most. Depends entirely on the device and the type of text (Text, BitmapText and RetroFont all work differently), but generally yes. Can I dinamically send/receive data to/from Phaser? I'm thinking of using javascript/ajax calls to a back-end server to fetch game info and assets on demand, for example, depending on player's input the dialogue or image could change. Yes; Phaser is a JavaScript framework so anything you can do in JavaScript you can do in Phaser. There have been some issues with people dynamically loading and using images however, so if you run into that then let us know. Link to comment Share on other sites More sharing options...
piedrahitac Posted July 18, 2014 Author Share Posted July 18, 2014 Thanks for the answer lewster... I guess it's time for me to get my hands dirty and do some work! Link to comment Share on other sites More sharing options...
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