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Showing results for tags 'alphaindex'.
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Hi guys , I'm fairly new to babylon and this forum. But I already like it a lot. Thanks for the knowledge that is shared over here! I'm trying to build my first little babylon experiment with a friend and we ran into a problem which we don't know how to solve. It's a small scene with a couple of skeletal animations. You can find over here: http://www.somewhere.gl/beta/AnimTest_v06.html When its done it should be looking like this, ...Reference Frame The meshes getting rendered in a funky manner/order We think it has something to do with the alphaIndexes and all our non-opaque meshes. We already searched for it an read this article: about how things are rendered, but we still don't know the best way to fix this: Some advice, best practices would be very welcome. THANKS IN ADVANCE flo PS.: Had some trouble with building a working playground. (It always said that I need to have a camera.) -- A LOT OF CODE WAS POSTED HERE --
Hi, all! Coul you please help me because I have no more ideas what to do with my situation. I have have many objects on my scene created with Solid Particle System. Also I have my material with custom defined shader created with needAlphaBlending: true option. The promlem is that objects are drawn in wrong order. Objects located far are drawn in front of closer objects and alphaIndex is not set for these objects. Do you have some ideas what is wrong in my case?