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Found 1 result

  1. Hi there, Is there any kind of renderer.sortObjects() or renderer.depthTest() like other frameworks have? I have several transparent objects (alpha < 1.0) on the scene and sometimes renderer behaves glitchy (please see attachment). Theoretically, could write a function for sorting meshes by a distance to camera and set .alphaIndex, but it doesn't solve the problem with self-intersection like frame does c) & b). Babylon.JS 3.01, materials are PBRMaterial() with .disableDepthWrite = false and .alphaMode = 2. Any ideas? Thanks in advance!