Search the Community

Showing results for tags 'canonjs'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. I'm trying to figure out how to make a projectile pass THROUGH certain objects while making contact with others. I'm also having the issue where my projectile is created dynamically so I can't stick in a event listener in the registerBeforeRender() function because they don't exist at the time that function is called. Basically, I want to be able to shoot enemies in my game, while not shooting allies. I'm also having an issue where I can't seem to get rotation coordinates of my object. I can get the coordinates but when I check mesh.rotation() I always see 0, 0, 0 even when I change it with a event listener...