Search the Community

Showing results for tags 'experimental'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 3 results

  1. I don't know, was confused the first time i used the matrix lib implemented inside Babylonjs. for no reason, i was my mistake. finally i got it. after a lot of fun. using Babylonjs camera as rotation matix: https://www.babylonjs-playground.com/#Y7Q181#13 with ( rough draft ) mouse movement using Babylonjs matrix lib: https://www.babylonjs-playground.com/#Y7Q181#16
  2. Jack the Creative

    Me - The Game

    Hi guys, this is my metaphorical platform game:online demoThank you in advance for your attention, feedback always very appreciated!!
  3. elsemieni

    Multiple visual sub-outputs?

    Hi, I have a strange doubt. It's experimental anyways, so it doesn't matter too much if there's no a reasonable solution for this. Let me explain this in a simple way: I'm trying to make Phaser interact with other image-processing libraries, in the way that can "feed" multiple visual outputs. Here's a little example of what I'm trying to explain: To try to make that I came with the idea to use BitmapData to render the necessary stuff into it and take the canvas context. The results? Slow perfomance. Okay, so after that I switched to RenderTexture that is a lot much faster to render things, but yes: You need to handle with matrix transformation to do basic effects like transformations, any-anchor rotation, etc... And well... I concluded that I'm re-invent the wheel trying to implement basic features that there's already in Phaser, but that's not avaiable for the restrictions that BitmapData/RenderTexture has. Doing some FX to a sprite that takes 3-4 lines in normal-output Phaser, takes 30+ lines trying to render them in a one of those "alternative outputs". So I came with the idea... Practically I need a "Phaser that renders in another stuff that's not the main output". Something similar like this. At simple researching I saw there's no a direct way to do this (maybe I'm wrong?). Also, I looked for a possibility to run multiple instances of Phaser in a once, but that's really convenient in pefomance-cost talking? Maybe one-instance can handle all of this and I'm not noticed? Yes, it's kinda specific. Maybe the solution still relies in BitmapData's/RenderTextures, but I'm curious about this. Thanks in advance PD: The motivation of this is for try to "build" a mid-complex scene in Phaser that it renders in a "sub-output" in a Canvas to pass it to ThreeJS to put it in a Shape and renders it back to Phaser main output. Maybe there's more straighfoward manners to do that.