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Found 121 results

  1. Available Now! Over 90 items in one huge bundle (Character Sprite, GUI, Game Kit, Platformer) 2D Game Art Bundle – 2017 New Year Bundle Items that noted “Sold by Tokegameart” presented in one huge bundle “2D Game Art Bundle – 2017 New Year Bundle” Over 90 items are included. Character Sprite Alien Boss Sprite Android Boss Big Hands Robot Bob The Caveman Brock From The Metro Squad Castle Guard Sprite Chibi Knight 01 (The White Bull) Chibi Knight 02 (The Roman Knight) Chibi Knight 03 (The Golden Helmet) Chibi Knight 04 (The Gladiator) Chibi Muscular Viking Christopher The Police Dungeon Bosses Dungeon Guard Sprite Evil Bot Character Sprite Genki and Dragon Sword Sprite George From The Space Squad Sprite Ghost 01 Good Boy Jack The Thug Jake Adventurous Boy Jane Adventurous Girl Joana From The Metro Squad Joe From The Metro Squad Karen From The Metro Squad Micro Style Character – Arabian Executioner Micro Style Character – Chinese King Micro Style Character – Roman Knight Mike The Counter Terrorist Priest – Tiny Style Character Pumpkin Ghost Skull Knight Skull Warrior Super Black Cat Super Boy Super Cat Super Monkey The Executioner The Shaman Tiny Armored Samurai Tiny Army – Sam Tiny Australian Soldier Tiny Chinese Soldier Tiny Cowboy Tiny Crystal Monster Tiny Guy – Arnold Tiny Ice Monster Tiny Knight Tiny Lava Monster Tiny Mummy 01 Tiny Mummy 02 Tiny Rock Monster Tiny Style Character – Barbarian Tiny Style Character – King Tiny Style Character – Knight Tiny Style Character – Pirate Tiny Style Character – Skull Tiny Style Character – Witcher Tiny U.S Soldier Tom The Police Viking – Tiny Style Character Zombie 01 – Scar Forehead Zombie Zombie 02 – Anime Zombie Zombie 03 – Meat Clever Zombie Wife Zombie 04 – G.I. Joe Zombie Zombie 05 – Exposed Brain Zombie Warrior – Tiny Style Character Bad Piggy Fairy Tiny Stlye Character Goblin Tiny Style Character Wizard Tiny Style Character Archer Tiny Style Character Ogre Tiny Style Character Ninja Tiny Style Character Super Bunny Super Panda Cartoon Enemy Pack 01 Cyclop Tiny Style Character Gold Miner Tiny Style Character Game Kit Jetpack Buddy GUI Classic GUI Snowy GUI Stone Age Themed GUI Western Game UI Cartoon RPG GUI Tileset Cartoon Town Egyptian Tileset Fantasy Tileset Snowy Platformer Game Tileset Spaceship Game Platformer Top-Down Dungeon Platformer Tileset Top-Down Forest Tileset Top-Down Snowy Game Tileset DOWNLOAD NOW! Visit : http://tokegameart.net/ Facebook : https://www.facebook.com/tokegameart/ Contact : support@tokegameart.net
  2. We are a duo, i'm the programmer and my associate is in charge of marketing, communication and management. We are about to launch Astrogon, an arcade platformer mobile game. We wanted it to be intuitive and easy to learn but really challenging at the same time. You need to avoid the opposite color, unless you are purple (Purple is like Mario's star). green power-ups give you an extra jump. If you are purple you have an extra jump just by touching a wall and gravity changes. The main plus of this game is the community levels. I made an in game level editor, and users will share their creations and watch people play thanks to a Replay feature. I can't tell how much i love Phaser! It will be compiled with Cordova to be released on mobile. If you want to know more about it, here is the website: www.astrogon.com Thanks.
  3. Are you longing for a time where you could go outside and meet new friends? Gordon City is the game for you! There are a total of 44 friends and just like in real life, some are easy to make and some, you may find, are quite hard. Play it here - Both mobile and desktop supported! Developed entirely in javascript using CreateJS, this is a project myself and fellow contributor MarkFromGordonCity have been working on throughout the last couple of years. With entirely too much time on our hands at the current moment, we thought it was an ideal time to share this game with the world. We are also looking into porting to other platforms (IOS, Android), but we thought itch.io would be a good place to get some initial plays. Please do not hesitate to provide positive and/or constructive feedback!
  4. Hi all! I made a simple platformer, a hobby project done in free time. It is a HTML5 port of a game I made in Pascal as a teenager over 20 years ago. I improved a lot of things in terms of game mechanics, level design, etc. but the graphics are all original - hand drawn in MSPaint somewhere around 1998 I have a bit of nostalgia for this game and I can find some charm in its style but probably the reality is that it just looks ugly. I would like to get some feedback whether it's playable nevertheless, what can be improved and whether the graphics disqualifies it or not. The game has 4 levels, difficulty gradually increases with later levels. It works on both mobile and desktop - on desktop it's easier to play as you can use the keyboard to control rather than touch. I can beat it on a mobile phone without problems but I played it a lot during playtesting so got used to the controls. It's coded from scratch and uses pixijs for drawing. It's my first complete HTML5 game, I hope someone will enjoy it Here is the link: http://platformowka.pl
  5. Tiles in Between is a 2D puzzle platformer where you have to rearrange the tiles and make a path to the princess. The game is made in Unity for WebGL, and currently is posted on Kongregate. Play it here: https://www.kongregate.com/games/soetsutakiwasa/tiles-in-between
  6. Navigate this super tiny player through over 60+ levels. You might need a magnifying glass to see it! Find the key and open the dungeon doors to go to the next area, but watch out! You'll need to dodge enemies, arrows, spikes, and other dangerous obstacles that might stand in your way. Super TIny Dungeon Hero is made with HTML5 through Construct 3. It has a native wrapper around it and is available on GooglePlay and the AppStore: https://play.google.com/store/apps/details?id=com.lumicreative.supertinydungeonhero https://apps.apple.com/us/app/super-tiny-dungeon-hero/id1434990844?ls=1
  7. https://bmarcelus.github.io/JimothyPiggerton/ Jimothy Piggerton is a platformer where you save your pet Pig instead of a princess. It was made in pure javascript with no libraries.
  8. Hey there, I made this little game called Life in the Static, the basic gist of this game is that you have an ability to stop time. LINK TO PLAY THE GAME: Tasty Link
  9. Hello Everyone. My new HTML5 platormer game made using Panda2, this is my first Panda2 game, it is very good html5 engine, I am very enjoy to use it This game can play on mobile or desktop Special thanks to @Wolfsbane and @enpu teaching me coding skill, really thanks try the game in here : https://superfranco.itch.io/dead-gunner Full Gameplay Update: 2018-01-11 -Add checkpoint to Stage1-2 -Change the shoot button and jump button positions Update: 2018-01-06 -New Android version, you can download the game from google play. Google Store Link -add an explosion when the player dies by enemies -add arrow instruction for each stage. -improved the initial load time, and add a loading screen -Bug fix Screenshot Password Stage1 clear- 1234 Stage1 && Stage2 clear- 5678 Stage1 && Stage2 && Stage3 clear- 9981 Stage1 && Stage2 && Stage4 clear- 1516 Stage1 && Stage3 clear- 3412 Stage1 && Stage4 clear- 6666 Stage2 clear- 2234 Stage2 && Stage3 clear- 3274 Stage2 && Stage3 && Stage4 clear- 4234 Stage2 && Stage4 clear- 5734 Stage3 clear- 9527 Stage3 && Stage4 clear- 1314 Stage4 clear- 9991 Stage1 && Stage2 && Stage3 && Stage4 clear- 0964 Final Boss Fight- 0007 thank you for your playing, hope you enjoy __________________________________________________________________________________________________________________________________ Control Left key - Left Run Right key- Right Run Up - Up direction Z Key - Shoot X or Space Key- Jump Hold Up key and press down Z Key - Up Shoot P key - Pause Game R key - Quit game( Pause mode) Gracphic Designer: Surt https://opengameart.org/users/surt https://opengameart.org/content/dead-gunner and some Gracphic download from https://opengameart.org/ Game Music: All music use by Kenyuu Densetsu Yaiba(Game Boy) game Present by Banpresto Takashi Horiguchi Game Engine: Panda2 https://www.panda2.io
  10. Hello! I have chosen this forum to be the first place where i will communicate about the release of my game, because Phaser has a special place in my heart. i decided to work hard on this project, alone, and never talk about it until it was well polished. I was about to release the beta in a couple of days but... what a surprise, i just saw that PhantomStom made an article about it! I don't even know how he found the URL, but i'm glad he did it :). So a little earlier than i expected, here is Infinity Land (BETA): https://infinity-land.net/ It's a sandbox platformer, you can create your own levels, and share it with the community. Greatly inspired by Mario Maker of course, but also: Metroid, Mega Man, Super Meat Boy, i wanna be the boshy. The levels i design are pretty hard because i like to improve from dying! but i will make more easy levels for beginners. I suggest you to look at the SPECIAL INTERACTIONS page to know more about all the subtleties. You can also play the controls tutorial without registering: CONTROLS TUTORIAL You can help me to improve the game by reporting issues or misspelled worlds to support@infinity-land.net. Thank you in advance for testing the game, any feedback is welcomed.
  11. I have created a platform game in 2D for the desktop that is based on the Classic Space theme by LEGO. It is still under testing so I will make a new post later on when it is finished, but here is a little preview of the game. It is written from scratch in Javascript without using any libraries (except for jQuery sometimes), and since it is quite big it probably takes more then 5 hours to finish. In total there are 6 bosses and about 50 different enemies. The graphical style is a mix between Nintendo 8-bit and C64. I also wonder if you got any tips on how I can spread this game to a bigger audience?
  12. Hi! I’m new to Phaser 3 and I’m testing a lot of things to create a little platformer, right now I’m using Tiled, and I already did tiles that collide with the player, but I don’t know how to avoid colliding with the bottom part of these tiles. So I’m asking for help. Thanks.
  13. Hi all, I'm looking for some advice/ pointers on how to best go about creating ladders with Matter physics. At the moment, I'm adding a sensor for each ladder tile and then setting a flag on collision. If the player has this flag set and presses up (or down), I apply a force to the body in the desired direction. It doesn't feel like a very robust solution and the player tends to slide around. Is there a better way to handle this? Thanks
  14. Hi All! I just wanted to introduce a game we created called Minako Vs Zombies. This is a platformer with a story line and a grand finale. If people like it, we plan to make a continuation game and progress the storyline even further. As a side note, I am an old school C++ developer and was quite resistant to HTML games... but when I was introduced to Phaser I felt like I was home! What an amazing framework this is. So much can be done in just a few lines of code. Here is the link to the Google Play store: https://play.google.com/store/apps/details?id=com.studioventdest.minakovszombies More details can be found here: http://studioventdest.ca/studioventdest/www/#/minako Web demo of the game: http://minako.studioventdest.ca/ Let us know what you think. Any constructive criticism is more than welcome. Thanks for taking the time to check it out!
  15. Sadisticave - A new, challenging platformer created fully in Javascript/HTML, plays right out of your browser and is free to play RIGHT NOW on Itch.io. This is my first ever release, I handled all of the art, music, coding, and trailer. The full project time took 3 months. Here is a link to the game : https://errordronegames.itch.io/sadisticave I worked really hard on this, hopefully you guys will enjoy. If you don't have time (or don't want to) play, atleast check out the trailer : https://www.youtube.com/watch?v=aQ1lJQHy5ag Be sure to leave a comment on the itch page if you like it, and come follow me on twitter to be notified on what I'm making next: https://twitter.com/errordronegames
  16. In Huggernaut, you can't jump. But that's no big deal. Not when you've got a grappling hook! A grappling hook you'll make good use of as you try to hug all your friends~! Huggernaut is a cute, colorful and challenging platformer which has you swing around with your hook in 23 levels. Are you fast enough to get a star on every level? Well, if you are there's always the speedrun mode which let's you play through the entire game in one go with a timer. And if you're not... Then remember all that matters is that you enjoyed the attempt! ^^ PLAY ON KONGREGATE HERE Don't forget to rate the game too if you have a Kong account! Huggernaut was made with GameMaker Studio 2. I originally made it for a 72 hour jam (the GMC Jam #6, on the GameMaker community forum), which it actually won. Then I updated it, with better controls, some visual eye-candy and more levels etc and decided to focus on the HTML5 build. It's the first game I've made that's received any real attention, with ~20k plays across all portals. That might not be much for many of you, but I'm still proud of it! ^^
  17. Bad Pad is a fictional hard rock musical comedy metroidvanian platformer. The wacky premise of Bad Pad is told in songs and is set around a gamepad's buttons who came to life, their endless battles, tons of jumping, mind controlling machines and a little bit of time traveling. Join Square in his adventures, survive Evil Pen's hellish castles, help save Hexa and Trapezoid and probably the rest of the world! Bad Pad - Trailer Bad Pad - Prologue Bad Pad - Evil Pen's Evil Plans http://www.badpadgame.com http://expo-wave.com http://store.steampowered.com/app/517210/Bad_Pad/
  18. Hello everyone, I present you my first game, available for free on Itch.io It's a pretty simple pixel-art platform game, you have to jump from ruin to ruin without falling, the platforms are randomly created as you go so the level is infinite the goal being to make the best score possible to unlock more levels. Each level will have its particularities, some with boss. The game is available on Itch.io : https://arludus.itch.io/the-last-ruin
  19. Merry Christmas, everyone I am working on a christmas themed single button game. The player drops gifts to house chimneys. Player gets points (+10) if a good boy receives a gift (for now this means hitting the chimney once of a one-storied or two-storied beige house) and 0 otherwise. Game time is limited. Current version is here: https://indra-uolles.github.io/games/ In the future I plan to: - add the ability to drop 2 gifts at one house (you can drop one for now); - add 2 more house types (e.g. a house where 2 good boys live); - make the appearance of different house types more clear, so the player could decide more quickly whether it’s good for him to drop gifts at the forthcoming house and how many (1 or 2); - disable gifts throw for a while if the player makes mistakes (e.g. hits a roof or throws 2 gifts to bad boys); - add extra points for sharpshooting, e.g. +30 for 3 subsequent throws to a good boy; - add levels, levels will differ by house types quantities and player speed; - add roof break animation; - change font, change the way ttf fonts load; - rewrite all modules to ES-2015, build assets with some task runner, optimize assets load, make game work on mobile devices. Any feedback will be appreciated, maybe you have some suggestions about game art, instructions text, game mechanics, or performance.
  20. We wish to build a platform game like súper Mario bros and to be fair this is very similar to many others so maybe if you have another one made you can adapt it to our needsTo begin with, we will have 5 levels and a boss at the end to beat.The player will have 3 lives to attempt all the levels. As they go through the game they will have the chance to collect coins which increases their score and also they can jump on crates. The crates will be ítems they have to collect to finish the level. When they jump on the create an image will appear on the screen and some audio. Each crate will have a different item, all loaded from a json file (image, audio etc. I can provide the format they will come in).The player will come across different enemies as they go through the levels. The player has to either jump on the enemy or shoot them. The player will have limited bullets so this will be something else to collect. If the enemy touches them they will die.To finish a level they must collect all the crates and go through the transporter at the end. If they reach the transporter and they have not collected all the crates they will have to go back to break them.When they get to the end of the 5th level they will have to fight the end boss.They will need to hit him a certain amount of times. (to be discussed).When the end boss is beat the images and audio will display 1 by 1. loaded from the json.A total score will be collected based on coins and the time it took for them to finish each level. The ranking will be needed to be saved into a var as it will be sent to another page later.We have all the images ready for the game.We will also provide the buttons GUI images .There are 6 enemies (including the end boss ) in this collection so we can introduce a new one for each level. At the top of the page we will need to display bullets, lives, an icon for the crates. might be best a picture of the crates the a number over lay 2/8. Any questions please let me know.
  21. This is my newest project with Phaser, 2D platformer which aims to bring the best from the present and the past in one game. Curentlly it is still WIP but you can see how the development progress is moving on. Some of you may have seen it on twitter but for those who didn't here are a few gifs: As far as tools and frameworks are concerned I'm using: Phaser - for coding Aseprite - for pixel art Tiled -for level design I'm alone working on this game, graphics, programming and design, so if you see any flaws please do not hesitate to criticize me. Cool part about being solo dev beside not having anyone to mess with my ideas is that when I get bored doing programming, I draw assets for my games, when I run out of inspirations for drawing I design levels, when get tired with that I move back to programming and so on! I hope that playable demo will be available by the end of the month. Thanks everyone for taking a look. Cheers!
  22. I've been looking for a framework for an idea i have. I want to create a 2d platformer with 3d objects for web and mobile. Babylon is attractive, but i'm unsure if there are any physics engine that can handle constraints and also suitable for a platformer in that way. Any ideas? Is unity the best way to go here? Thanks
  23. Hello! I'm developing a simple 2D platformer with low res pixel art (canvas of size 144x81 pixels), and I noticed that when I move the sprite horizontally but enough to make the camera follow it, there's some jittering ocurring with the sprite. Here's the link (just pass the "main screen" clicking on START): https://danielklava.github.io/1-minute-left/ Could a kind soul give some assistance? I pay with internets. Thanks a lot!
  24. Hello, My graphic design firm Hieronymus (hieronymus.co) is looking to hire someone to create a small side scroller game for a corporate client of ours. We’ll provide all the artwork, but need a developer to put it together. The overall concept isn’t too wild: it’s generally going to feel and act like the first level of Super Mario Bros. We’ll provide sprite states for the characters and objects, as well as audio. The final product should be able to run in HTML, as it will live on the client’s website for a time, as well as be ported into an arcade-style standing platform for trade shows. We’re looking to start near the end of October and have a fairly long schedule; it won’t launch until the end of the year (or sooner, as I assume this will take a fraction of our total time). We need someone in the USA, though NYC or surrounding area would be ideal. If someone is interested, we'd love to speak in greater detail. We can send you links to our portfolio and work, and are happy to discuss the project in further detail. Feel free to get in touch here or via the contact on our website. Thank you!
  25. josedarioxyz

    Phaser

    Hey everyone, I have noob questions. I'm creating a platformer game with Phaser, as well as Tiled to create a layered JSON map. So far one of my tile layers is handling all of the inanimate object collisions via this.map.setCollisionBetween(0, 600, true, this.collisionLayer, false) to which I've passed indices to my entire tileset (only using one). Given that I've done this, does the number of tiles I actually create in that layer via Tiled affect performance? Would it be advisable for me to just use setCollision() or setCollisionBetween and pass only the necessary tiles that I plan on passing to that layer? My tileset is about 1/3 tiles I want to use for collision, and they're not totally organized but I can reasonable get that done if necessary. Also, what's better for performance, bigger tilesets or more, smaller tilesets. What would you consider a sweet spot for this in terms of size and number of tilesets? Note that I've already compressed my images etc and not having any performance issues so far, just taking preventative measures. Thanks for any help in advance.