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Found 1 result

  1. Hello everyone. The problem is I want to immediately display the loading screen. I don't want to see a black screen before the loading screen.I followed the example shown in phaser.io, http://examples.phaser.io/_site/view_full.html?d=loader&f=load+events.js&t=load events, but the loading progress always remains at 0. I can't figure out what the problem is. Can you help me? my boot state looks like this init: function () { game.stage.backgroundColor = "#012358"; game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; game.scale.pageAlignHorizontally = true; game.scale.pageAlignVertically = true; }, preload: function () { atlas = game.load.atlas('mysprites', 'im/sprites.png', 'im/spritesJson.json'); game.load.spritesheet('anim', 'im/myloaderSheet.png', (animationFrameWidth + spaceBetweenFrames), animationFrameHeight, 30); }, create: function () { game.state.start('Loading'); } and my loading state looks like this preload: function () { game.load.json('txts', 'scripts/text.json'); game.load.script('webfont', 'https://ajax.googleapis.com/ajax/libs/webfont/1.4.7/webfont.js'); game.load.start(); }, create: function () { myTxts = game.cache.getJSON('txts'); bg = game.add.tileSprite(0, 0, 1280, 720, 'mysprites'); bg.frameName = "bg"; animation = game.add.sprite((game.world.centerX - 25), (game.world.centerY - 50), 'animation'); loadingBar = new Phaser.Rectangle(game.world.centerX, spriteY, 10, 3); anim.animations.add('playAnim', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], true); anim.animations.play(playAnim', frameRate, true); game.load.onLoadStart.add(loadStart, this); game.load.onFileComplete.add(fileComplete, this); game.load.onLoadComplete.add(loadComplete, this); }, update: function () { loadingBar.inflate(1, 0); console.log(game.load.progress); }, render: function () { game.debug.geom(loadingBar, '#FFFFFF'); } function loadStart() { console.log('Loading'); } function fileComplete(progress, cacheKey, success, totalLoaded, totalFiles) { console.log("File Complete: " + progress + "% - " + totalLoaded + " out of " + totalFiles); loaded = true; } function loadComplete() { if (loaded) { changeState("Level 1"); loaded = false; } }