Search the Community

Showing results for tags 'openctm'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hi guys. I would like to avoid using a JSON base format in order to reduce assets size to the maximum. I would like to know what is the best geometry compression supported by babylon.js. It looks that babylon support gltf. So i guess we can use Open3dgc compression ? https://github.com/KhronosGroup/glTF/wiki/Open-3D-Graphics-Compression What other options do we have if we want to use LZMA compression ? OpenCTM ? Draco ? http://openctm.sourceforge.net/ https://github.com/google/draco Thanks for your time ! Cheers SK