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Transforming game to mobile.


dudeperfect
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Now I have a game, it works in browser, it's size is 760x600 and all graphics is made to match the proportions of these dimensions. So for example I want to make it work for mobiles. What I need to do?

 

Just simply change graphics size? And what about controls? Nowdays mobiles uses touchscreens, and my game is controled with keyboard. What about specifics for android and iOS ? is there any difference? (I'm talking both, about working in mobile browser and putting game in Google Play for example).

 

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Dear dudePerfect,

 

Shearch in google for ludei, its a cocoonJS platform that can compile every html5 game (including the phaser framework) to a native app.

You can if you wich port it directly to the stores.

 

However, You need to count some minor things: your render type is recommanded to be Phaser_CANVAS ( var game = new Phaser.Game(width, height, Phaser_CANVAS, "game"); . The scaling should be done via phaser, not on ludei, so on ludei select no scaling.

 

Best Regards Cedric Van Roeyen

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Hi @dudeperfect

 

I agree with cocoonJS, the performance is great, even on iPhone4s. 

 

Also, with your next game I would try to think about all these issues before you start, otherwise it gets very difficult and you have to end up changing code, graphics etc. I've had a lot of these problems in the past, so now I always make sure, that I don't have too much backtracking to do, if/when I decide to port my games.

 

What engine/framework did you use to make your game?

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Hi @dudeperfect

 

I agree with cocoonJS, the performance is great, even on iPhone4s. 

 

Also, with your next game I would try to think about all these issues before you start, otherwise it gets very difficult and you have to end up changing code, graphics etc. I've had a lot of these problems in the past, so now I always make sure, that I don't have too much backtracking to do, if/when I decide to port my games.

 

What engine/framework did you use to make your game?

Phaser. 

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