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Is WebGL rendering faster then Canvas?


isfuturebright
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I've been using Canvas but on the platform I'm developing at work the framerate is really bad, like 12 to 16fps with some basic 2D animation and a music on the background. I know that the target platform supports WebGL and when checking some basic 3D examples of a sphere rotating the performance looked better. So you think WebGL might make a difference? 

 

Edit: The question was actually "Does WebGL renders 2D faster then Canvas?" 

Edited by isfuturebright
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From what I could get the browser is identified as Safari uknown version

 

Edit: I was able to run this example http://www.goodboydigital.com/pixijs/bunnymark/ and the performance was much better so I'm assuming it's rendering with WebGL since I couldn't get close to this performance with Phaser with Canvas, but I'm still going to make sure it is rendering with it. 

Edited by isfuturebright
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