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limit babylon.js


guigui9175
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Hello, 

 

A plane is about 2 polygons and 4 vertices, so about 10 000 planes together (in the same view) is about 20 000 polygons and 40 000 vertices. It's not very much. 

However, to keep about 10 000 textures in memory is somewhat consuming... It will depends of the size of the texture.

 

What i would do first is trying to create 10 000 planes at different positions. You will see if it's gpu consuming or not (but I don't think so).

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