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fullScreenScaleMode on IOS


hcakar
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Hello Everyone,
 

I'm currently using Phaser and first of all Thanks for all developers for Phaser.

I've got a problem and wanna share with you guys. 

I wrote a game and using ScaleManager for full screen.

var playScreen = function(game){};
playScreen.prototype = {
    init: function(){
        game.scale.pageAlignHorizontally = true;
        game.scale.pageAlignVertically = true;
        game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
        game.scale.fullScreenScaleMode = Phaser.ScaleManager.SHOW_ALL;
        game.state.start('TitleScreen');
    },

    create: function(){

           game.add.image(1830, 16, 'fullScreenExit');
           this.fullScreenButton = game.add.button(1830, 16, 'fullScreen', changeFullScreen, this);

    }
}

function changeFullScreen(){
    if(game.scale.isFullScreen == false){
        this.fullScreenButton.alpha = 0;
        game.scale.startFullScreen(false);
    } else {
        game.scale.stopFullScreen();
        this.fullScreenButton.alpha = 1;
    }
}

This works fine on desktop and android but however on IOS it's not working.

Please let me know if you have any advance. 

Thanks.

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