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  1. We are planning on making an advanced Phaser course that goes beyond the usual "how to make a XYZ type of game in Phaser". What topics should a course like that include? I know Lazer is in the making, but this course would be focused on Phaser 2.x.
  2. So, I need to put Phaser game to WordPress static site. Theme is called Zerif lite. I need to put game to big title -section, where is not possible to use widgets. How can I make the game appear to this section? Where do I put my game folder structure? Or is this even possible to make?
  3. Play It Now: https://cutedressup.com/game/my-trendy-plaid-outfits/ Welcome to the My Trendy Plaid Outfits. Plaid is back on the top list when it comes to fashion trends! And who else should know more about Plaid outfit if not Princess Ariel, Moana and Jasmine? This game is all about wearing the Plaid outfit the right way! There are many great ways to wear the timeless Plaid print, but you need to know how to match it with the rest of the outfit to avoid a fashion disaster. Are you ready to explore different outfits with us?
  4. My girlfriend is studying a Master's Degree in Clinical Psychology and as part of her dissertation I have worked with her to produce a game as part of her study. Falling back on what I know and love, I've put this together in Phaser using a combination of my own artwork and assets from OpenGameArt.org (all credited in the unminified, reasonably well commented source). Please be aware that we only have approval to use the data from UK citizens, but if you were to play from outside of the UK we do have the ability to verify locations so don't worry too much about that. We may change the entry requirements to be more forgiving in this regard for those curious but concerned that they're not UK-based. You can play the game (and thus participate in the study, helping both a student of psychology and indeed the rest of the world by contributing valuable data to an important research area!) here: http://www.udof.org/hcorby/ The inspiration for the game is partly Zelda, Soleil and other such oldschool RPGs. The game should take around 10 minutes or less to complete, and is followed by a short questionnaire session. There's also a chance to win some Amazon vouchers for successfully completing the game and the questionnaires (please remember to submit your email address at the end). No data collected will be passed on to third parties or sold, and will be used only for academic research purposes - email addresses will only be used to contact the winners of the prize draw and will be subsequently discarded. Thanks for reading and we hope you play and have fun!
  5. Hi everyone, I'm trying to make a paper.io, paint.io style game using with Phaser 3, but how can I produce queue(tail) behind player after passing? I use emitter but it is not working. Do you have any suggestions for which methods I can use ?
  6. Hi all, I’m an experienced professional slot game developer using Phaser, which I do as my day job. I’m looking for some additional work developing slot games that I can do around my full time job. I’m also looking for artists to create some slot game assets for free, which I can then put into games to show on mine and the artists portfolio.
  7. Play It Now: https://cutedressup.com/game/bff-summer-vibes/ Welcome to the BFF Summer Vibes games. Summer is here and these rainbow high school girls need to get ready for it! How about you, are you ready for summer? These girls need a summer touch when it comes to their wardrobe and it would be nice if you could help them out. So check out the latest summer trends and then turn these princesses into some real divas! You have a whole wardrobe stacked with dresses, tops, skirts and so many accessories at your disposal. Play and have fun!
  8. Hello. I have never used external fonts in phaser. I have no idea on how to use fonts I find over the internet. I would like to write with this font. I just don't get it how to do it. The file you download is a png.? Can someone help me? I searched but didn't understand what to do...
  9. Hey All, I hope you can help me. I'm quite new to Phaser. I've looked all over google and couldn't find an answer to my question. I have an idea for a Tetris-like game. At the moment I'm learning the basics by setting up a single block to fall on the floor before another single block falls after it. The block falls from the air onto the ground just fine. The issue is: I simply want to have a collision call back happen once. I've simplified the code to make the question easier to read: function create () { this.physics.add.collider(block, ground, hitFloor, null, this); } function hitFloor () { console.log('floor hit'); } The block hits the floor and the callBack runs infinitely which makes sense because the block doesn't move and stays on the floor. I was considering setting a flag with a variable like `floorHit`. Something like: function hitFloor() { if (!floorHit) { console.log('do something') floorHit = true } } But I want to have multiple blocks fall and this won't work because the new block that gets created needs to have the `floorHit` variable set to false before it starts falling. What am I missing? Any help would be much appreciated. Thanks MHC
  10. Hey folks! We can see Instant Games in Facebook Gaming, Paytm, Snapchat and WeChat, and we've decided to check out if it'll be interesting to see how so-called Early Adopters from the crowdfunding world will react. So far, there was only one serious funding about this, of course in California. This means, quite some smart people did believe in it. Knock Knock has raised $4M, but we can't compare ourselves working after hours to the ecosystem Silicon Valley has. At least, for now All the signs on the sky show that 5G will accelerate the development of Instant Games, aka. Games without Installation - that's how we named it. In the future, it might be the long-awaited competitive gaming channel for Apple & Google App Stores. With the campaign, we can ourselves familiar with the ecosystem, and when the technology will be mature we'll play more and more advanced games in such a way. For our upcoming Kickstarter campaign (late draft: https://www.kickstarter.com/projects/danieldanielecki/286175433?ref=d8ka5q&token=4c209538) we're looking for partnership within this HTML5 community, incl. on non-obligatory basis. It can be anything, don't hesitate to shout out with your offer, even if that's something really small. We're using for our games Phaser as well as we'd love to advertise the HTML5 Game Devs Forum, where our remote team met (cc: @rich). In case you're working on some kind of games/platform, let us know. Your business might be featured on our campaign as one of our Partners. We've been accepted to the AWS Activate program, and we can help you too with the possibility to gain up to $100k in AWS credits (we got $12k). Don't hesitate reach out to us via: Contact form on our website Our Founder's Facebook, LinkedIn or Twitter contact[at]doyban.com DM here, or Twitter
  11. Hi, everyone! Maths are boring? Maybe you need some motivation... Do you think it´s insane to learn mathematics while you explode heads, throw grenades and shoot enemies with a rifle? Well, now that´s possible!! We have created a new game: Cool Math Games: Math Max Our idea was to make kids have fun while they improve their mental calculation skills. A videogame based on the film "Mad Max" where you have to defend your truck against several different monsters using mathematics. But you´ll have to use more than your brain if you want to survive in this sand jungle. To help you, you´ll find different weapons and items: Explore twenty seven normal levels... ...and if you dare... twenty seven insane levels... The game dynamic is simple, a horde of evil soldiers is trying to stop you from getting back home. You must solve the ecuations to kill them before they come near the truck, otherwise you will get killed. You have to make a certain number of kills so you can go to the next level and face new and more powerful enemies. We have made two versions, if you open the game with a PC you get the 960x640 HD version but if you open it with a mobile device you can choose between the 480x320 version or the 960x640 HD version, in order to keep the high performance. With a good mobile the HD version works perfectly well. The game is completely responsive. Feel free to leave here some feedback, I will really appreciate it. I´m still improving the game and every advices will be taken into consideration for future updates. Now you know it, math can be a real fun!!! Play this game for free and show everyone your math skills!
  12. Hi All, I was trying to create numbers count up/down animation with phaser and need some help. I found this https://codepen.io/netgfx/pen/GJgVJR but when adding it to my game i am getting a lot of errors. Any idea how i can create such animation with numbers. Thanks in advance.
  13. I am making UI Components Framework for Phaser 3, that is driven by JSFL-generated jsons and atlases. It means that you can build your UI in Abode Animate, export it with given script, and forget about manual code positioning and building stuff! Please, try it out. https://xense.github.io/phaser-ui-comps-docs/tutorial-showcase.html Docs, examples, tutorials: https://xense.github.io/phaser-ui-comps-docs There are two basic things in this framework. First is ComponentClip, which is a view instance, it is recursively self-build by provided json and atlases. Second is UIComponentPrototype, which is clip controller. It can be easily extended to create any components, windows or whatever you need. Essential meaninig of it is that it doesn't need a clip to exist always. For example, you can change states of a root clip, and child clip can get new clip instances, ore lose them, and nothing bad happen. Some base components are already included UIButton has 4 states, "up", "over", "down", "disable" UIButtonSelect same as button, but behaves like checkbox, has 8 states, by adding "_select" suffix to UIButton's states when selected. UIButtonRadio Selectable buttons, that can be grouped to select only one of them. UIButtonDraggable same as UIButton, but also emits drag event, drag bounds can be self externally. UIScrollBar vertical or horisontal bar with draggable thumb and prev/next buttons. UIProgressBar Setup only start and end elements positions, scale, rotation or alpha, and this component will interpolate them according to provided progress value. UIScrollPanel Helper for scrolling any element with UIScrollBar. UIContainer Base container component to add other dynamically created components inside. Can be easily extended to create any types of lists, for example. I'm still working on new components and extending existing functionality. Tell me, would you use it, what other components you may need, and whatever you think about it. Any feedback is appreciated! Also I'll be thankful for any collaboration. Available at GitHub and npm
  14. After a few years break from creating the Point and Click game Bayou Island, I've decided to make a new game called "The Halloween Game" in time for the holidays. It also has a game creator so that others can make their own Point and Click Games which I'll be releasing later on, you can see a video of it here. The url to the game is = https://www.andy-howard.com/halloween-game I'm a front end developer and I've always wanted Point and Click games to be accessible via the web instead of always having to install apps. Unfortunately when I started this journey 5 years ago there was no lightweight solution in order to deliver such an experience. I think I've now managed to achieve all the typical features that one would expect in a Point and Click game. These include: - Inventory - Npcs - Music - Sound fx - Voice acting - Cut scenes - Playing as multiple characters - Close up puzzles and more... Some under the hood features include: - Lazy loading of rooms as you enter them (since memory is limited on mobile devices). - Sound sprites of voice acting - Runs off a JSON file, no database required Some future features I'd like to include: - Lip syncing - Ability to walk and talk at the same time - Escorting procedures (allow both playable characters and npcs to follow you). So please have a play and any feedback will be greatly received. Only thing I ask is please look upon this in a development perspective rather than the quality of the story and puzzles (I'm not great at those :)) As I have mentioned I also have an accompanying game creator which will allow you to make your own games. Your feedback on the demo game will help me finely tune the game creator before I release that too. Quick frankly if I had ever known it was going to take me this long to do - I never would have started it. However it has certainly kept me busy and focused throughout covid-19. Many thanks, Andrew Howard.
  15. At the moment I'm just trying to switch in between game states by having the user press the spacebar. However, when the user holds down the spacebar, it continues to change. Is there a simple way to have the state change only once even when the spacebar is held down? I came across something called JustPressed, but it seems to be behaving in the same fashion as isDown. (rather than cycling through them infinitely when the spacebar is held down) I am brand new to Phaser and Javascript so a simple solution that's easy to understand would be amazing! // define game var game = new Phaser.Game(900, 500, Phaser.AUTO); // define MainMenu state and methods var MainMenu = function(game) {}; MainMenu.prototype = { preload: function() { console.log('MainMenu: preload'); }, create: function() { console.log('MainMenu: create'); game.stage.backgroundColor = "#facade"; }, update: function() { // main menu logic if(game.input.keyboard.isDown(Phaser.Keyboard.SPACEBAR)) { game.state.start('GamePlay'); } } } // define GamePlay state and methods var GamePlay = function(game) {}; GamePlay.prototype = { preload: function() { console.log('GamePlay: preload'); }, create: function() { console.log('GamePlay: create'); game.stage.backgroundColor = "#ccddaa"; }, update: function() { // GamePlay logic if(game.input.keyboard.isDown(Phaser.Keyboard.SPACEBAR)) { game.state.start('GameOver'); } } } // define GameOver state and methods var GameOver = function(game) {}; GameOver.prototype = { preload: function() { console.log('GameOver: preload'); }, create: function() { console.log('GameOver: create'); game.stage.backgroundColor = "#bb11ee"; }, update: function() { // GameOver logic if(game.input.keyboard.isDown(Phaser.Keyboard.SPACEBAR)) { game.state.start('MainMenu'); } } } // add states to StateManager and start MainMenu game.state.add('MainMenu', MainMenu); game.state.add('GamePlay', GamePlay); game.state.add('GameOver', GameOver); game.state.start('MainMenu');
  16. In many strategy games it's common that the world is larger than what you see on the screen, and the user will "drag" themself around the level to move around the world. How can I implement this in Phaser? I've seen examples to drag sprites within a level, but not to drag basically the camera view itself. Something like this example: http://examples.phaser.io/_site/view_full.html?d=world&f=fixed+to+camera.js&t=fixed%20to%20camera but where you are moving by dragging with either the mouse or the touch instead of the arrow keys
  17. Hey folks! We can see Instant Games in Facebook Gaming, Paytm, Snapchat and WeChat, and we've decided to check out if it'll be interesting to see how so-called Early Adopters from the crowdfunding world will react. So far, there was only one serious funding about this, of course in California. This means, quite some smart people did believe in it. Knock Knock has raised $4M, but we can't compare ourselves working after hours to the ecosystem Silicon Valley has. At least, for now All the signs on the sky show that 5G will accelerate the development of Instant Games, aka. Games without Installation - that's how we named it. In the future, it might be the long-awaited competitive gaming channel for Apple & Google App Stores. With the campaign, we can ourselves familiar with the ecosystem, and when the technology will be mature we'll play more and more advanced games in such a way. For our upcoming Kickstarter campaign (late draft: https://www.kickstarter.com/projects/danieldanielecki/286175433?ref=d8ka5q&token=4c209538) we're looking for partnership within this HTML5 community, incl. on non-obligatory basis. It can be anything, don't hesitate to shout out with your offer, even if that's something really small. We're using for our games Phaser as well as we'd love to advertise the HTML5 Game Devs Forum, where our remote team met (cc: @rich). In case you're working on some kind of games/platform, let us know. Your business might be featured on our campaign as one of our Partners. We've been accepted to the AWS Activate program, and we can help you too with the possibility to gain up to $100k in AWS credits (we got $12k). Don't hesitate reach out to us via: Contact form on our website Our Founder's Facebook, LinkedIn or Twitter contact[at]doyban.com DM here, or Twitter
  18. How to use spriter in phaser/javascript, and how to export it?
  19. Hi, I'm looking for a developer who can translate an outdated FLASH game, to HTML5. I already have the full game (backend and frontend), but will consider those who can do FULLSTACK (long project). The game type is 7PK. https://www.youtube.com/watch?v=fBdOaHvc0WM For prototype, only the frontend are needed. The rules are as follows : - Total cards are 52 (assets provided in attachment) - Random 7 cards, best 5 cards out of 7 - Credit increase / decrease upon winning - Optional consideration : 52 + 2 cards (red + black joker) >>> You will need custom poker hand evaluator - Deploy - Link to github Those who gives a working PROTOTYPE will be considered more than those whom only reply to bid. I won't be here often. Please reply with your email / telegram for fast response.
  20. I am making a level editor for my platformer game. I add images to screen on the mouse position when clicked. It was going well but when I added a camera which move with arrow keys when I try to add the sprite. It's not added where my mouse clicks and sometime it does not add. In the game I have a scrolling camera and I wan't to use it here also. when i press on the highligted place I can't add the platform. The screen is scrolled already. game.world.setBounds(0, 0, 2000, 600) background.fixedToCamera = true if (cursors.right.isDown){ game.camera.x +=30 } else if (cursors.left.isDown){ game.camera.x -= 30 } my code for camera
  21. Introduction I am a big fan of strongly typed programming languages, and a big fan of Phaser. So TypeScript was a no brainer for me. The thing about TypeScript and phaser for me was a bit of a learning curve in terms of project setup and configuration. The last thing I was using was a combination of gulp, browserify, watchify, and uglify. Plus, setting up a nodeJS server, in order to boot phaser in localhost, and furthermore, run the server in a cloud service, in my case, I used Heroku. This can be a little bit of a turn off for most users who just want to start building video games. This was not my case particularly, but I indeed wanted to get to a point of writing the least amount of code as possible for setting up a project. Even more if I'm just prototyping. The solution for all of the above, is ParcelJS. Installation First of all, of course you will need to install Node.js from https://nodejs.org/en/download/ or from your system's package manager. After that you will need to install the TypeScript and Parcel packages globally through npm. npm install -g typescript parcel-bundler Then we can create a folder for our project and initialize a node project mkdir MyNewGame cd MyNewGame npm init -y At this point we need to install the packages at project level npm install --save phaser npm install --save-dev typescript parcel-bundler Now we can fire up our text editor, in my case I'm using Visual Studio Code. I find it really lightweight, customizable and robust. code . Now we'll create a folder called 'src' and add two files to it: main.ts and index.html In main.ts we'll create an instance of a Phaser game, with it's config. import * as Phaser from "phaser"; const config: Phaser.Types.Core.GameConfig = { type: Phaser.AUTO, width: 800, height: 600, }; let game = new Phaser.Game(config); Then at index.html we'll add a basic html structure, and add a script tag with a source pointing directly to the main.ts file. Yes! We do not need to transpile the .ts file to .js! <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>My New Game</title> </head> <body> <script src="main.ts"></script> </body> </html> And believe it or not. You only have to go back to your terminal and point parcel to the index.html file. parcel .\src\index.html You should get the following response in your console If we open a web browser and access the localhost at the port printed in your console. We can see the Phaser black canvas rendered on the page. And if you open the developer tools you'll see Phaser 3 running, and no errors in the console. Just to have something to display on the screen we can add a quick text like so Create a new folder inside src called scenes, and create a new file called mainScene.ts export class MainScene extends Phaser.Scene { constructor() { super({ key: "MainScene" }); } create() { this.add.text(220, 150, "TITLE SCREEN", { fontSize: "48px", color: "red" }); } } Then modify your main.ts file config to use this new MainScene class import * as Phaser from "phaser"; import { MainScene } from "./scenes/mainScene"; const config: Phaser.Types.Core.GameConfig = { type: Phaser.AUTO, width: 800, height: 600, scene: MainScene }; let game = new Phaser.Game(config); Now you only have to save both files and parcel will detect the changes, re-transpile and re-bundle everything, and even refresh your browser. That's it for this first part. Covering mostly setup. For the next parts I will explore an easy approach to multiplayer online with Google Firebase, with zero server-side code, and automatic deployment alongside source control in GitHub. I really hope this is helpful for anyone, I would love to hear about your experience with bundlers, and what are your recipes of choice, and if you find this to be a good choice Take care everyone!
  22. Hey everyone, My latest game Papa Cherry Saga was released just yesterday on GameDistribution - https://gamedistribution.com/games/papa-cherry-saga It is a classic match-3 game, think of Candy Crush, with a variety of gameplay elements - chocolate blocks, marshmallows, licorice, candy bottles, bomb cakes, donuts, apple platters, biscuits, and gingerbread man. Right now, there are 100 levels but I intend to add more if the game will perform well. If you have any feedback or questions regarding the game - please let me know.
  23. Hey you guys, I recently made a little clone/remake of "Paratrooper" to get into Phaser. The game is far from perfect, and the performance isn't great as I probably use a lot of "bad practice"-code. But I'd be really happy if you could try it out and maybe even answer the questionnaire. It's also meant as a study about game-balance and game-motivation. You can play the game at http://freakoutmedia.de/flakthat_en Greetings and thank you, Max Here are some screenshots:
  24. Does anyone know of a tool or way to convert spriter scon format JSON into Spine format for use in Phaser (or even a way to use spriter's .scon files directly in Phaser)?
  25. Collect the falling books and rack the highest combos as you can to achieve the best score! Watch out for fireballs! A community made game using Phaser 2! Link: https://tinyurl.com/y37jpqua Features: Global Leaderboard, Discord Authentication, Touch Controls, Keyboard Controls Our Discord: https://discord.gg/DfxF3HPKqQ
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