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  1. Play It Now: https://cutedressup.com/game/bff-summer-vibes/ Welcome to the BFF Summer Vibes games. Summer is here and these rainbow high school girls need to get ready for it! How about you, are you ready for summer? These girls need a summer touch when it comes to their wardrobe and it would be nice if you could help them out. So check out the latest summer trends and then turn these princesses into some real divas! You have a whole wardrobe stacked with dresses, tops, skirts and so many accessories at your disposal. Play and have fun!
  2. Hi all, I’m an experienced professional slot game developer using Phaser, which I do as my day job. I’m looking for some additional work developing slot games that I can do around my full time job. I’m also looking for artists to create some slot game assets for free, which I can then put into games to show on mine and the artists portfolio.
  3. Hey folks! We can see Instant Games in Facebook Gaming, Paytm, Snapchat and WeChat, and we've decided to check out if it'll be interesting to see how so-called Early Adopters from the crowdfunding world will react. So far, there was only one serious funding about this, of course in California. This means, quite some smart people did believe in it. Knock Knock has raised $4M, but we can't compare ourselves working after hours to the ecosystem Silicon Valley has. At least, for now All the signs on the sky show that 5G will accelerate the development of Instant Games, aka. Games witho
  4. After a few years break from creating the Point and Click game Bayou Island, I've decided to make a new game called "The Halloween Game" in time for the holidays. It also has a game creator so that others can make their own Point and Click Games which I'll be releasing later on, you can see a video of it here. The url to the game is = https://www.andy-howard.com/halloween-game I'm a front end developer and I've always wanted Point and Click games to be accessible via the web instead of always having to install apps. Unfortunately when I started this journey 5 years ago th
  5. In many strategy games it's common that the world is larger than what you see on the screen, and the user will "drag" themself around the level to move around the world. How can I implement this in Phaser? I've seen examples to drag sprites within a level, but not to drag basically the camera view itself. Something like this example: http://examples.phaser.io/_site/view_full.html?d=world&f=fixed+to+camera.js&t=fixed%20to%20camera but where you are moving by dragging with either the mouse or the touch instead of the arrow keys
  6. Hey folks! We can see Instant Games in Facebook Gaming, Paytm, Snapchat and WeChat, and we've decided to check out if it'll be interesting to see how so-called Early Adopters from the crowdfunding world will react. So far, there was only one serious funding about this, of course in California. This means, quite some smart people did believe in it. Knock Knock has raised $4M, but we can't compare ourselves working after hours to the ecosystem Silicon Valley has. At least, for now All the signs on the sky show that 5G will accelerate the development of Instant Games, aka. Games witho
  7. Hi, I'm looking for a developer who can translate an outdated FLASH game, to HTML5. I already have the full game (backend and frontend), but will consider those who can do FULLSTACK (long project). The game type is 7PK. https://www.youtube.com/watch?v=fBdOaHvc0WM For prototype, only the frontend are needed. The rules are as follows : - Total cards are 52 (assets provided in attachment) - Random 7 cards, best 5 cards out of 7 - Credit increase / decrease upon winning - Optional consideration : 52 + 2 cards (red + black joker) >>> You will need custom poker hand
  8. I am making a level editor for my platformer game. I add images to screen on the mouse position when clicked. It was going well but when I added a camera which move with arrow keys when I try to add the sprite. It's not added where my mouse clicks and sometime it does not add. In the game I have a scrolling camera and I wan't to use it here also. when i press on the highligted place I can't add the platform. The screen is scrolled already. game.world.setBounds(0, 0, 2000, 600) background.fixedToCamera = true if (cursors.right.isDown){ game.camera.x +=30 } else if (cursor
  9. Introduction I am a big fan of strongly typed programming languages, and a big fan of Phaser. So TypeScript was a no brainer for me. The thing about TypeScript and phaser for me was a bit of a learning curve in terms of project setup and configuration. The last thing I was using was a combination of gulp, browserify, watchify, and uglify. Plus, setting up a nodeJS server, in order to boot phaser in localhost, and furthermore, run the server in a cloud service, in my case, I used Heroku. This can be a little bit of a turn off for most users who just want to start building video g
  10. Hey everyone, My latest game Papa Cherry Saga was released just yesterday on GameDistribution - https://gamedistribution.com/games/papa-cherry-saga It is a classic match-3 game, think of Candy Crush, with a variety of gameplay elements - chocolate blocks, marshmallows, licorice, candy bottles, bomb cakes, donuts, apple platters, biscuits, and gingerbread man. Right now, there are 100 levels but I intend to add more if the game will perform well. If you have any feedback or questions regarding the game - please let me know.
  11. Does anyone know of a tool or way to convert spriter scon format JSON into Spine format for use in Phaser (or even a way to use spriter's .scon files directly in Phaser)?
  12. Collect the falling books and rack the highest combos as you can to achieve the best score! Watch out for fireballs! A community made game using Phaser 2! Link: https://tinyurl.com/y37jpqua Features: Global Leaderboard, Discord Authentication, Touch Controls, Keyboard Controls Our Discord: https://discord.gg/DfxF3HPKqQ
  13. This is strictly for educational purposes only Since Flash is pretty much being deprecated in most browsers so is Habbo. Since there's retro versions, most of Habbo's assets are available on the internet. I've been using Pixi for now to create a 2D loading screen, which I did successfully. Then it occurred to me that Pixi is mostly just a renderer, and doesn't support 3D the same way as Three or Babylon does. Problem is that, I found coding of 2D UI elements in both Three and Babylon really difficult compared to Pixi. In Habbo it's really minimal what i
  14. Doctor Simon's Time Crash (Download in Google Play) Doctor Simon's Time Machine has crashed and now he is stuck in a time loop! You're his only hope to come back to the present. Memorize the shapes and colors of the combinations and click the buttons on the correct order to break the loops. Travel through time and discover new ages and backgrounds. Play with special features and bonus and unlock all the rewards to complete the game. I developed this game for Ludum Dare, a JAM event in which you have to create a game from scratch in 72 hours or less. In this case, the selec
  15. Play It Now: https://cutedressup.com/game/bigmax-happy-halloween/ Description: Welcome to BigMax Happy Halloween Party. Tomago and Hiro planned to celebrate this Halloween a more memorable one. So they decided to try some crazy outfit for them and the BigMax. They arrange a party with Halloween decorations. Help them and have fun!
  16. hi guys, How can I disable distanceJoint from a created sprite ?? I need to create a game similar to Tower Bloxx, Help Please.
  17. I have this idea for creating a character customization system. The system would be implemented as follows. 1) Organize a base template sprite sheet with character components arranged in a composition for future compositing. Example: Lets assume a full body template for a characters design is 125 by 125 consisting of head, body, and leg components. The head component of the character would use 25 pixels and would be isolated on separate parts of the sprite sheet that occupies the respective pixels while the rest of the 100/125 pixels are blank. The same would be done for the
  18. I wanted to share a Phaser 3 game I’ve been working on. The entire game is made on my iPhone with Textastic and a vector drawing app, so there are no keyboard inputs. The controls are fairly simple. Just slide your finger left or right to move, and you can either swipe the same finger to jump, or swipe with your other hand while running. To climb the rope, you just have to slide up or down; and to swing, slide left or right. To enable the slingshot, click on the character, pull the rock back, and let it go. When you start to fall in the hot air balloon, hold your f
  19. Check out BlockTanks, a simple yet addicting MMO Tank Game made with nodeJS and Websockets. In BlockTanks, you move a tank and shoot players on the opposite team, getting as many kills as you can. No need to create an account, just type in a name and play! The game's features include: Real time player combat A maze-like map that two teams of tanks can navigate through Four types of power-ups Chat features Tank Skins I made a post about this game a few weeks back, and I have been working on the game since. Here are the new features: By popular r
  20. At Starloop Studios we are looking for a Phaser Game Developer freelance ready to make our clients’ wishes and our team’s ideas come true!Come on board and get ready to create some of the most kick-ass games ever! Minimum Requirements **************************************************************************************************** - Extensive knowledge in Phaser development.- Working knowledge of the Phaser game development engine and the ability to quickly get up to speed with any related tools.- Experience in creating exciting, highly interactive experiences on the d
  21. So I was fallowing along an online tutorial phaser-101-introduction-to-game-development and I just can't get my game to appear. The error is Failed to load resource: the server responded with a status of 404 (Not Found) The tutorial said it HAD to be on a web site you built or whatever to get it to load right so I made one and nothing the broken phaser game . Just not sure how its not reading it I downloaded everything into the right folders and have all the path names right. <!doctype html> <html lang="en"> <head> <meta charset="UTF-8" /> <
  22. Babel Tower is an incremental idle clicker game where you manage the building of the Tower of Babel. You can mine stone, process the stone to create bricks, chop trees, build crane, sell resources, even invite tourists to your tower, to make money! The game is on ArmorGames: http://armor.ag/BabelTower (rating 65%, 50k plays) The game was made with Phaser 3.19
  23. create() { this.rock = this.physics.add.staticGroup(); this.rock.create(1002, 145); this.rock.setScale(2); } The code above does not set the scale of the rock that I have set as a static group. Is it even possible to scale things in a Static Group?
  24. I've looked at a lot of tutorials on how to do this, but all of them seem to be out of date and do not work anymore with the current version of Phaser 3. Does anyone know how to do this? It would be appreciated if you could also tell me how to do this with bitmap text as well.
  25. // hello again lads! I've got another problem. I was working on a game and I was specifically // working on a Gameplay scene and there was no specific error in the console but the physics // collider between my platform and the player wasn't working and my player fell through the // platform. Can somebody point out the mistake I've made? Any help will be greatly appreciated :) // The code from my 'Gameplay' scene: var platform; var player; class gamePlay extends Phaser.Scene{ constructor(){ super({key: 'playing'}); } preload(){ this.load.image('sky', 'assets/sky.png'); t
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