Jump to content

silhouette around a mesh


jacquesr
 Share

Recommended Posts

Hi,

I would like to have a silhouette effect around a mesh, comparable to the targeting help of diablo 3 (see the attached, unfortunately low-res screenshot).

I know that there are properties for that in babylon.js but they don't work that well with my scenario. The mesh has several submeshes and I really only want to have a single outline that might be the result of evaluating child mesh geometry edges.

It would be great if you guys could lead me into the correct direction for solving that problem since such a visualization could greatly enhance the UX in my app.

Regards

Jacques

 

EDIT:

I should maybe clarify something:

 

It's not submeshes but rather a hierarchy of children, so child meshes. Some of them might be merged meshes with complex geometry.

silhouette.jpg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...