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silhouette around a mesh


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I would like to have a silhouette effect around a mesh, comparable to the targeting help of diablo 3 (see the attached, unfortunately low-res screenshot).

I know that there are properties for that in babylon.js but they don't work that well with my scenario. The mesh has several submeshes and I really only want to have a single outline that might be the result of evaluating child mesh geometry edges.

It would be great if you guys could lead me into the correct direction for solving that problem since such a visualization could greatly enhance the UX in my app.





I should maybe clarify something:


It's not submeshes but rather a hierarchy of children, so child meshes. Some of them might be merged meshes with complex geometry.


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