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Pendulum


klingl
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Hey guys,

I'm new to Phaser and I want to build a pendulum in my game.  My problem:

The Pendulum should have some kind of perspective. What I want I think is a mix between a change of the angle and the scale. But I'm really stuck right now and I tried different approaches. My Pendulum has got 3 different parts, so I tried the rope class too.

I've now created the movement from the pendulum and i would like to replace a simple line with a sprite. Is there a simple way to do this? Or to have a sprite filling the space between 2 objects.

Thank you!

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If I use a single sprite and rotate it, I can't get the movement like an ellipse... Look at the following code snippet, I need help at the scale lines.

 


    if(pendel.angle <= - (angle)) {
        direction = false;
    }
    if(pendel.angle >= angle) {
        direction = true;
    }

    if(direction) {
        pendel.angle -= speed;
        pendel.scale.setTo(1, (1 + Math.abs(pendel.angle) * 0.001) );
    } else {
        pendel.angle += speed;
        pendel.scale.setTo(1, (1 + Math.abs(pendel.angle) * 0.001) );
    }

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