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Kinect: Manually update Pointers position


mariogarranz
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So, I'm working on a project that will make use of Kinect, and I would like to translate certain coordinates I'm calculating based on the input recieved from the device into x and y values in the screen.

In order to simplify the code, I thought the easiest way to handle it would be to use some pointers whose position would be updated by myself in code, and then rely on Phaser's event detections for overlappiing. Of course I can just use Phaser.Point objects and do the overlapping calculations myself, but I was wondering if there's an easy way to control some Pointers myself, as the InputManger pointer list is meant to be read only.

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