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Draw triangle wireframe over shaded mesh by modifying BABYLON.Mesh.prototype.render

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Hi,

I want to draw triangle wireframe on shaded mesh and ensure it works with rendering groups. (Previous thread: http://www.html5gamedevs.com/topic/27539-how-to-draw-triangle-wireframe-on-shaded-mesh/)

I insert some code to BABYLON.Mesh.prototype.render to achieve the effect.

Playground: http://www.babylonjs-playground.com/#A1H3J

What do you think about this approach?

iiceman, NasimiAsl and jerome like this

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It is smart :)

But for maintenance reason I would just suggest cloning your sphere and rendering your object twice (clone will share all buffers so it will be comparable to what you have now)

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20 hours ago, Deltakosh said:

It is smart :)

But for maintenance reason I would just suggest cloning your sphere and rendering your object twice (clone will share all buffers so it will be comparable to what you have now)

Oh, that's great! I didn't know they'll share buffers.

Thank you.

 

Deltakosh likes this

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