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Hi everyone, this is my new game with BABYLONJS, just a simple level prototype to help me testing game performance, is it smooth enough for professional game making and how "cross platform" is it.


You are on a maze. I will show you its map, but just once. You have to figure and remember way out to lead yourself to escape. Be careful when you click "Ready". 

Control guide: 

on PC using arrow key or WASD and mouse (classic FPS style).

on Mobile, left side : moving control , right side: look control.

Someone try this game on your mobile phone, would you mind tell me if any performance issue, thank you very much.

Furture Plan:

- This maze made by 3dsmax, which waste too much time to model everything. I will change level creation way by dynamic placing block base on 2d map. Sticking this way I can produce many game levels in short time.  

- The naked monster AI, using navigation system, I will change to simple grid-base path finding since using dynamic placing block.  

- Finish UI job with menu and game views.

- Planing adapt this game to Google Play or App Store using Intel Crosswalk. If someone have experience with this, highly appreciate if let me a advise. 

Sorry for my bad English.


iiceman and Adem like this

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@tranlong021988 you can basically compile your game file as a zip, make sure you have an index.html file in your zip, then go straight to, sign up and follow the procedures to compile your game into an android apk or apple, you can edit your splash page in the menu.

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@hunts: Cocoon is perfect way if my game using Canvas only. And it make a Cocoon splash screen as "watermark" so I think Intel Crosswalk is best option with me. Anyway thank you.

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On 2/14/2017 at 2:16 AM, joshcamas said:

This is a pretty awesome little guy! I love the atmosphere, the menu is a great touch!

Adding traps would be rad :D

hi, thank you for kind words. Since few issues came up with new BJS update, I have to delay everything for fixing process. But adding would be great idea.

joshcamas likes this

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