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World with different terrain types


ftomassetti
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Everything is explained here:

http://blogs.msdn.com/b/eternalcoding/archive/2013/08/06/babylon-js-creating-a-convincing-world-for-your-game-with-custom-shaders-height-maps-and-skyboxes.aspx

 

But mainly all the job is done in the ground shader. I use the height of every vertex to determine which texture to use.

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