cant seem to get sprite to load

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Any help??

  var game = new Phaser.Game(800, 600, Phaser.AUTO);
            var GameActionState  = {
               preload: function(){
                  game.load.image('field', 'assets/field.png');
                  game.load.image('wr1', 'assets/reddot.png');
                  game.load.image('wr2', 'assets/reddot.png');
                  game.load.image('wr3', 'assets/reddot.png');
                  game.load.image('wr4', 'assets/reddot.png');
                  game.load.image('qb', 'assets/reddot.png');
                  game.load.image('button', 'assets/button.jpg');
                  game.load.spritesheet('player', 'assets/player2.png',61, 70, 16);

                create: function(wr1){

                game.physics.arcade.enable(wr1, wr2, wr3, wr4, football);

                var player= game.add.sprite(300, 300,'player');


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are you getting any specific errors in console ? I can't see how you're actually using the  GameActionState ?

The above code isn't enough for investigating your issue , can you either post more code or make a simple jsfiddle example so we can see all the code? 

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