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CreateGround - positive values only


simpleyuji
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I'm calling  BABYLON.Mesh.CreateGround("ground1", CANVAS_SIZE, CANVAS_SIZE, 2, scene) to create a ground, but it starts at (0,0,0) and expands outwards in x,z plane in both positive and negative directions. I was wondering if its possible to make a ground such that it only grows in positive direction. I want to avoid negative values when setting player positions . 

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38 minutes ago, simpleyuji said:

I'm calling  BABYLON.Mesh.CreateGround("ground1", CANVAS_SIZE, CANVAS_SIZE, 2, scene) to create a ground, but it starts at (0,0,0) and expands outwards in x,z plane in both positive and negative directions. I was wondering if its possible to make a ground such that it only grows in positive direction. I want to avoid negative values when setting player positions . 

Hi simpleyuji,

I guess you need to play with pivot point. ;)

Dock: Pivot Point

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