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Josepho

Problem getting the dimension of a BaseTexture

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Hi there!

 

Im very noobish, im trying to make something that in first instance should be easy, but Im not able to do it, a odd behaviour is spoted instead. Im trying to get the dimensions of a basetexture..

 

I have a code like this:

 

    this.PROTA_BODY_EYES = PIXI.BaseTexture.fromImage("pqsAsset/prota/prota_ojos-fs8.png");
    console.log(this.PROTA_BODY_EYES);
    console.log(this.PROTA_BODY_EYES.width);
 
First console log, shows the info of the baseTexture correctly, with the correct width and height in its info, in this case is height = 280 width = 320
 
But, the second console log displays 100
 
Why is this? I am making something wrong?
I made some forum research and I found something about a IE error, I suppose I doesnt have nothing to do with this cause im using chrome :S
 
Help, please

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Because the image has not been loaded yet. 100 is the default width in PIXI.

The first one is a reference to the object itself, the second one is a reference to the current width value.

 

As the image is loaded, the first console.log will show you the properties of the obj which are updated, while the second one still points to the 100 value.

 

If you would do something like:

 

 

this.PROTA_BODY_EYES = PIXI.BaseTexture.fromImage("pqsAsset/prota/prota_ojos-fs8.png");
    console.log(JSON.stringify(this.PROTA_BODY_EYES));
    console.log(this.PROTA_BODY_EYES.width);
 
Then you will see that the first console.log too had the 100 width at the time the log happened.

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