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Retina screen ugly graphics in Phaser


slingchilders
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I can't get Phaser to display graphics nicely.

Here is my setup:

this.game = new Phaser.Game(this.settings.windowWidth, this.settings.windowHeight, Phaser.WEBGL, 'area', this, true, false);
 
this.sprite = Engine.instance.game.add.sprite(x, y, key);
 
this.sprite.update = this.update.bind(this);
 
this.sprite.anchor.setTo(0.5, 0.5);
this.sprite.smoothed = true;
 
var scale = (1.0/window.devicePixelRatio);
 
this.sprite.scale.setTo(scale, scale);
this.sprite.smoothed = false;

The graphics loaded here are 2x larger for pixelRatio 2.

The first screenshot is in desktop, and looks really nice.

Why is phaser so ugly on iOS? It's iphone SE.

 

pc.png

24E11586-A112-4C82-BE8B-A0E579290851.png

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I think you need to either set GameConfig.resolution (although that seems buggy) or enlarge the game canvas and then scale down.

Also, if you use GameConfig.antialias=true, there's no need to set smoothed=true on any objects.

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