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Tutorial: loading tilemap chunks on the fly


Jerorx
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I have written a tutorial on how to load tilemaps on the fly in Phaser 3. The tutorial focuses on a specific application of this, which is loading "chunks" of a big tilemap depending on the player position, in order to avoid loading the entire map. This is useful if you have a big open world in your game.

Click here for the tutorial

Click here for the code

Click here for the demo

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