how to print current rotation angle?

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Is there any way to print the current rotation angle?

I am currently using the code below, but I only want it to rotate 180 degrees instead of 360 degrees. I think I need to compare values with MATH.PI, but I am not sure what the other value would be because I have no idea how to figure out the current angle of rotation.


As shown in the image below, I need to be able to retrieve x,y,and z to compare values. Any ideas on how to get these values?


BABYLON.SceneLoader.ImportMesh("",'', "ship.babylon", scene, function(newMeshes){
ship = newMeshes;

ship[0].rotate(BABYLON.Axis.Y, Math.PI / 2, BABYLON.Space.WORLD);




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Hi @ZeroAT and welcome to the forum. If you want to turn the ship 180 degrees from current position you can use .addRotation

If you want Euler Angles the you can convert from the quaternion

Hope this helps. Ask again if you need more help.

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