Sign in to follow this  
BlackMojito

About integrating React.js

Recommended Posts

Babylon JS is available as **npm** package.  You can easily build a simple `React` Component around a `canvas` and Babylon JS

1uQyB.jpg

I have created a minimal example with React+ Babylon:

Babylon JS is available as **npm** package.  You can easily build a simple `React` Component around a `canvas` and Babylon JS

I have created a minimal example with React+ Babylon:

    /* Babylon JS is available as **npm** package.  
    You can easily build a simple `React` Component around a `canvas` and Babylon JS
    I have created a minimal example with React+ Babylon:
     */
    import React, { Component } from "react";
    import * as BABYLON from "babylonjs";
    
    var scene;
    var boxMesh;
    /**
     * Example temnplate of using Babylon JS with React
     */
    class BabylonScene extends Component {
      constructor(props) {
        super(props);
        this.state = { useWireFrame: false, shouldAnimate: false };
      }
    
      componentDidMount = () => {
        // start ENGINE
        this.engine = new BABYLON.Engine(this.canvas, true);
    
        //Create Scene
        scene = new BABYLON.Scene(this.engine);
    
        //--Light---
        this.addLight();
    
        //--Camera---
        this.addCamera();
    
        //--Meshes---
        this.addModels();
    
        //--Ground---
        this.addGround();
    
        // Add Events
        window.addEventListener("resize", this.onWindowResize, false);
    
        // Render Loop
        this.engine.runRenderLoop(() => {
          scene.render();
        });
    
        //Animation
        scene.registerBeforeRender(() => {
          boxMesh.rotation.y += 0.01;
          boxMesh.rotation.x += 0.01;
        });
      };
    
      componentWillUnmount() {
        window.removeEventListener("resize", this.onWindowResize, false);
      }
    
      onWindowResize = event => {
        this.engine.resize();
      };
    
      /**
       * Add Lights
       */
      addLight = () => {
        //---------- LIGHT---------------------
        // Create a basic light, aiming 0,1,0 - meaning, to the sky.
        var light = new BABYLON.HemisphericLight(
          "light1",
          new BABYLON.Vector3(0, 10, 0),
          scene
        );
      };
    
      /**
       * Add Camera
       */
      addCamera = () => {
        // ---------------ArcRotateCamera or Orbit Control----------
        var camera = new BABYLON.ArcRotateCamera(
          "Camera",
          Math.PI / 2,
          Math.PI / 4,
          4,
          BABYLON.Vector3.Zero(),
          scene
        );
        camera.inertia = 0;
        camera.angularSensibilityX = 250;
        camera.angularSensibilityY = 250;
    
        // This attaches the camera to the canvas
        camera.attachControl(this.canvas, true);
        camera.setPosition(new BABYLON.Vector3(5, 5, 5));
      };
    
      /**
       * Create Stage and Skybox
       */
      addGround = () => {
        // Create a built-in "ground" shape.
        var ground = BABYLON.MeshBuilder.CreateGround(
          "ground1",
          { height: 6, width: 6, subdivisions: 2 },
          scene
        );
        var groundMaterial = new BABYLON.StandardMaterial("grass0", scene);
        groundMaterial.diffuseTexture = new BABYLON.Texture(
          "./assets/ground.jpeg",
          scene
        );
        ground.material = groundMaterial;
    
        //Add SkyBox
        var photoSphere = BABYLON.Mesh.CreateSphere("skyBox", 16.0, 50.0, scene);
        var skyboxMaterial = new BABYLON.StandardMaterial("smat", scene);
        skyboxMaterial.emissiveTexture = new BABYLON.Texture(
          "assets/skybox.jpeg",
          scene,
          1,
          0
        );
        skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0);
        skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
        skyboxMaterial.emissiveTexture.uOffset = -Math.PI / 2; // left-right
        skyboxMaterial.emissiveTexture.uOffset = 0.1; // up-down
        skyboxMaterial.backFaceCulling = false;
        photoSphere.material = skyboxMaterial;
      };
    
      /**
       * Add Models
       */
      addModels = () => {
        // Add BOX
        boxMesh = BABYLON.MeshBuilder.CreateBox(
          "box",
          { height: 1, width: 1, depth: 1 },
          scene
        );
        boxMesh.position.y = 1;
    
        var woodMaterial = new BABYLON.StandardMaterial("wood", scene);
        woodMaterial.diffuseTexture = new BABYLON.Texture(
          "./assets/portal_cube.png",
          scene
        );
        boxMesh.material = woodMaterial;
      };
    
      render() {
        return (
          <canvas
            style={{ width: window.innerWidth, height: window.innerHeight }}
            ref={canvas => {
              this.canvas = canvas;
            }}
          />
        );
      }
    }
    export default BabylonScene;


Live Demo: 

**https://codesandbox.io/s/babylonjs-react-template-w2i1k**

[![enter image description here][1]][1]


  [1]: https://i.stack.imgur.com/1uQyB.jpg


Live Demo: 

**https://codesandbox.io/s/babylonjs-react-template-w2i1k**

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.