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Resize scene AFTER rendering

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Situation: I'm making a game with low resolution (pixeled). I'm using texture atlas (texture packer) to make animated sprite. To scale the game to full screen I'm using stage.scale. It's not pixel-perfect so some pixels can be rectangles except of squares, it's ok.

Problem: when AnmatedSprite playing animation pixels change size.


Is it possible to force renderer to render all scene with original size and resize it AFTER rendering?

Or maybe there is another way to make things better :) Please help 🦀

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