No shadow from clone

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No bug here :)

just need to move the light:


The light's position, as well as the positions of the mesh that you have pushed into the renderlist, determine where the shadows will appear. Note that your light point-of-view from this position have to view all meshes in the renderList; otherwise the shadows may not be rendered


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Yes it does work in this PG but on my mesh it's not. I have tried all sorts of angles and distances by setting light parent to the camera. It does work with forceBackFacesOnly = false but I though having this true would save some processor.

You can see in this image.

By the way I have used csg on the original mesh before cloning.



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