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  1. Hello, Is it possible to and if so, how do we suppress "Babylon.js engine (vX.X.X) launched" appearing on the console? Thank you,
  2. Hello pixijs forum and devs. Iยดm currently working on a multiplayer 2d Game. Problem: I'm using pivot for main game scene to follow the Player (in center) everything works okay when i have resolution at 1. -- Thanks for every reply, my english is not very well so ill try to explain throu the photos &code I'll attach some photos to show u my problem PIXIJS Inspector: - Pivot point does not scale properly with resolution. My code for resize and App I have my app declared here as static export class Game { //Create a Pixi A
  3. I'm trying to load the following GLTF (https://github.com/BabylonJS/Babylon.js/blob/master/src/Tools/babylon.filesInput.ts#L161) in a sandbox-like manner but without using the drop monitor or an standard file input. I do have the file instance for each file, and when I manually set the lowercased-name of the file + the file instance on the FilesToLoad object, the GLTF will fail to load with the following error: n {cameras: Array(0), lights: Array(0), meshes: Array(2), skeletons: Array(0), particleSystems: Array(0), โ€ฆ} "Unable to load from blob:http://localhost:3000/2a140a19-0e8d-47a6-
  4. Hi All, Do you have any idea how I can select edges/vertices on mouse over? http://www.babylonjs-playground.com/#35HAW1 I appreciate your time and effort to help me out. Arte
  5. Hello, Does anyone know why I get the error 'Earcut was not found, the polygon will not be built.' when using BABYLON.MeshBuilder.ExtrudePolygon? I created a PG with the exact same function, but on the PG it works fine: https://www.babylonjs-playground.com/#3DDQSZ ...click on the plane to create a shape. It does not work in my code though which is annoying.. here's the error: BJS - [06:47:49]: Earcut was not found, the polygon will not be built. Uncaught TypeError: i is not a function at t.build (babylon.js:44) at Function.t.CreatePolygon (babylon.js:32) at Func
  6. Language: TypeScript Physics Engine: CannonJS Hey all, I would appreciate it if someone would help me solve these 2 mesh physics problems that I feel are related. I spent a lot of time trying to solve these related issues on my own and could not figure out what was going wrong. RELEVANT NOTE: BOTH problems occur right after switching from 1 scene to another scene. They only happen right after a scene loads. I have a video that demonstrates the error below. Problem 1: After loading each mesh (each with its own physics impostor), each mesh jumps a litt
  7. I want to generate multiple textures from one base texture. The multiple textures would have different color of a specific attribute (skin, shirt, pants, hair..). I looked at one example (https://www.goodboydigital.com/pixijs/bunnymark/), but the bunnies it uses are extracted from the image and not dynamically generated with Pixi... So, how do I generate multiple textures with different color specific attributes with Pixi? Example code would be greatly appreciated.
  8. Hi, I am trying to import an animated character from mixamo.com but without success. I am a developer, not a 3D Designer so I don't really understand what happening ^^ I go on mixamo.com, select a character and an animation (walking) I check "in place" animation", export with ".dae" extension, 24 frames/s, uniform key frames reduction, with skin, and finally download the the character (zip), I import the .dae in Blender, then export it with the BabylonJS exporter I go an error in log : can't export because of armature I read I just have to ct
  9. I was looking at the pg in the above post, and noticed that the near plane is positioned incorrectly. It seems that passing in a source plane to meshBuilder's createPlane function translates the plane in the wrong direction, and also rotates it so that it is facing the wrong way. For a plane with normal (0,0,1), and a point on the plane (0,0,10), meshBuilder will position the plane at (0,0,-10) and face it looking along the -ve Z axis. Example pg, with what I believe are fixes here.
  10. Hello everyone , I'm looking for help with getting a .FBX into my Babylon scene and applying textures to it. The original model was made by someone else, I am just tasked with putting it into the Babylon scene. I can not show the actual file either as it is not my property which I am very sorry about, I understand it would help a lot to post it here, that way you could all help me better, but I am not able to. Again sorry . Hopefully my description will be enough . I dont know very much about blender, so I'm not sure exactly what I am doing wrong. I have a model in blender, specif
  11. I am trying to stop an object to pass through another object but the ball(centre sphere) is still going through another ball(left sphere). I am trying to slide the sphere in the middle towards the left in speed as soon as it collides with the pink sphere. I have tried how to increase decrease speed of the blue sphere but it still passes though the centre sphere. My source code file is attached and can be found below. Please help me. Thank You 3d.zip
  12. Hello everyone, I have a strange problem with waterMaterial in my scene, its hard to reproduce it in a playground so here are images : The problem is that the reflection part of the water becomes suddenly opaque. The ground becomes no more visible at some frontier (along x axis on this image). I made a video to make it more clear, focus on the transparency of the water : babylonjs.webm I don't know how to fix this ๐Ÿ˜• Any idea ?
  13. Hey everyone, I was wondering is there a way to fill a gui image? What i mean by fill is if i set fill horizontal and 50% half of the image would be gone. something like this playground however gui and not textures/shaders: https://playground.babylonjs.com/#411D8A#8 edit: it does not need to have the fade effect like this shaders.
  14. Hi, I would like to create an environment with several objects (in the playground, 2 objects) that cannot be at the same position at the same time (cannot be superimposed). I used the moveWithCollisions method for the Mesh objects, and while it works as expected, when two objects collide and the ellipsoids around them are not identical in size, one of the objects goes to the top or to the bottom of the other. I would like for them to just stay in the same vertical position, and if they collide, simply prevent them from moving, not moving to the top or to the bottom of the other object.
  15. Hi all, I was wondering if it was possible to access variables from a previous pass in the shader, i.e color of fragment or something along those lines. I want to have something that changes color over time after an event occurs. So if I can access a time delta plus a previous color then I can slowly modify it to a new state, is this possible? *Note this is my first time working with shaders, please excuse any stupid questions ๐Ÿ˜• Thanks.
  16. Hi, Hey in fact there are problems in MANY GUI ELEMENTS, "text box", buttons, etc!!!
  17. Hello, I'm doing tests with playfab, when I use the LoginWithFacebookInstantGamesId in the postman program I get this error: I also included it in my project to see if it was something from the postman and it gives me an error of the CORS. This is the code I use to get the Facebook Instant Games Signature
  18. I must be doing something incorrect with the water, as it is rendering black: I pasted the code from this playground, and included the files for the waterbump.png and skybox: https://www.babylonjs-playground.com/#1SLLOJ#17 Here's my code, although its very similar to the PG. My guess is the error isn't in this code, though I'm not sure what else would affect the water. It is as if it has nothing in its render list -- but I can definitely see the sky, and the sky is added to the list. this.canvasEle = document.getElementById('main-canvas') this.engine = new BABY
  19. Hi, im having a problem with the material of a Ribbon Mesh when im in wireframe mode, it appears in black all. It should be modified because it is changing the color of the mesh with colorKing, heres an example but in my code all mesh is black. In the playground, if you take a look of the sides, it has color. In my example it doesnt Help me out ๐Ÿ˜ƒ https://playground.babylonjs.com/#HHV38I#1
  20. Hello everybody, I'm looking fore some advice using a PS4 (DS4) Contoller for mobiles. So far I've found at least one PLAYGROUND where the camera zoom is responding to my Controller keys. But I have no idea which type of WebVRController is instantiated and how the key-mapping happens (I'm not fit in debugging mobile applications) . Maybe there is one specific WebVRController already implemented or is the Generic type the right one? Does someone have experience with this topic? My hardware conection: Dualshock controller (DS4) paired with an android mobile. Thanks in advance
  21. I'm trying to get post process working on a project that also should run in VR, but unfortunately things break as soon as I add the scene.createDefaultVRExperience() to the project. This happens even if VR is not activated yet. Is there any way to use post process and VR together? Here is an playground highlighting the issue: https://www.babylonjs-playground.com/#T49RDX (just uncomment line 9) Thanks!
  22. Hello, I am trying to access the absolute positions of meshes inside a GLTF scene. But for all the meshes getAbsolutePosition() always returns 0,0,0. I tried several things (computeWorldMatrix, etc.) but it did not help. What am I doing wrong? Playground Link: https://www.babylonjs-playground.com/indexStable.html#XB5W4H Thank you in advance
  23. Hi everybody, I would like to create an virtual visit in several rooms to show arts realisations. I've beginning but I don't know if I use good option. My first trie is to use layermask to switch between rooms. But I suppose that it's possible with better solution. Or it's better to just use visibility mesh property. I didn't find in forum or playground, exemples to do that... Perhaps it's possible to switch scene directly, or unload/reload objects of the rooms. If you have an idear how make better, thank you by advance.
  24. Header text does not start after the checkbox but on it. If we check a box, it comes back to normal. https://www.babylonjs-playground.com/#U9AC0N#70
  25. I'm trying to animate the scaling of a plane, but that doesn't seem to be possible? https://playground.babylonjs.com/#AUH1BY Am I doing something wrong here?
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