Pryme8

Fast Method for Random Texture

Recommended Posts

I thought I saw something at one point where BJS was generating and storing a texture at runtime that had random values stored on it.
Or maybe I am thinking about the random texture buffer that is initialized when a GPU particle system is created.

Is there a quick way to access this texture, or do I just need to make a dynamic texture and set its values randomly.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.