Pryme8 Posted May 23, 2018 Share Posted May 23, 2018 I thought I saw something at one point where BJS was generating and storing a texture at runtime that had random values stored on it. Or maybe I am thinking about the random texture buffer that is initialized when a GPU particle system is created. Is there a quick way to access this texture, or do I just need to make a dynamic texture and set its values randomly. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 23, 2018 Share Posted May 23, 2018 It is better if you create your own (as you mentioned just copy what I did in the GPU parts) Pryme8 1 Quote Link to comment Share on other sites More sharing options...
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