SinhNQ

ActionManager not triggered when set isPointerBlocker = true

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WOW... Your memory is good 😁

Yes, previously i have asked about it but applicable in the case use Scrolling Component (it extended Container, have time i will make a PR 🙂).

Currently, in my game have a full screen UI, have a special layer (Container) and set isPointerBlocker = true. This leads to the Mesh and Sprite using ActionManager are not triggered event.

If this is not a bug, i will find another way to fix it. 😁

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