SinhNQ

ActionManager not triggered when set isPointerBlocker = true

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WOW...¬†Your memory is good¬†ūüėĀ

Yes, previously i have asked about it¬†but applicable in the case use¬†Scrolling Component (it¬†extended Container, have time i will make a PR¬†ūüôā).

Currently, in my game have a full screen UI, have a special layer (Container) and set¬†isPointerBlockerÔĽŅ¬†= true.¬†This leads to the Mesh and Sprite using¬†ActionManager are not triggered event.

If this is not a bug, i¬†will find another way to fix it.¬†ūüėĀ

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