ActionManager not triggered when set isPointerBlocker = true

Recommended Posts

WOW... Your memory is good 😁

Yes, previously i have asked about it but applicable in the case use Scrolling Component (it extended Container, have time i will make a PR 🙂).

Currently, in my game have a full screen UI, have a special layer (Container) and set isPointerBlocker = true. This leads to the Mesh and Sprite using ActionManager are not triggered event.

If this is not a bug, i will find another way to fix it. 😁

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.