Sign in to follow this  

turning scene into static dom element

Recommended Posts

So what would be the best order of operations, to basically render out a scene to a certain point (ie when all the objects propagated and one frame rendered).  Then once that point is achieved to stop the render but leave what was on the canvas as it is like a still-frame.

Maybe  make a hidden canvas element then make it 'cycle' through an array of scene objects with export sizes and what ever setting for each one.  Then have the DOM "locked" with a loading spinner and screen fill until the hidden canvas finishes all the images and has placed them on the dom. 

I know I could use a method like I just mentioned, but I was wondering if there are other perhaps simpler methods or if anyone sees any cons with doing it that way.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.