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turning scene into static dom element


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So what would be the best order of operations, to basically render out a scene to a certain point (ie when all the objects propagated and one frame rendered).  Then once that point is achieved to stop the render but leave what was on the canvas as it is like a still-frame.

Maybe  make a hidden canvas element then make it 'cycle' through an array of scene objects with export sizes and what ever setting for each one.  Then have the DOM "locked" with a loading spinner and screen fill until the hidden canvas finishes all the images and has placed them on the dom. 

I know I could use a method like I just mentioned, but I was wondering if there are other perhaps simpler methods or if anyone sees any cons with doing it that way.

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