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Where is the face direction of default mesh?

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Good day everyone, I have a simple question: where I am using transformNode.lookAt method, wich is parent of all lookAt methods, how can I understand where is the face? 
For example, I put the cube on the scene, and used lookAt of cube at some point, which side of cube will face this point? (which side of cube will look at this point) ? 

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