Mike Posted May 2, 2013 Share Posted May 2, 2013 Well the title says it all: And here is the sprite: p.s.Yes I've started to make the breakout demo game with Phaser Link to comment Share on other sites More sharing options...
Chris Posted May 2, 2013 Share Posted May 2, 2013 You need to create a file that contains all metadata for the sprites (information about which sprite is at which position and its dimensions). Link to comment Share on other sites More sharing options...
Mike Posted May 2, 2013 Author Share Posted May 2, 2013 Yep i find the Atlas samples, but is there some tool, for easier metadata creation ? Link to comment Share on other sites More sharing options...
Chris Posted May 2, 2013 Share Posted May 2, 2013 I created a Web-App do automate this process for websites, but it generates a CSS file... http://spritepad.wearekiss.com Link to comment Share on other sites More sharing options...
Mike Posted May 2, 2013 Author Share Posted May 2, 2013 (edited) Cool, i tested it but your tool is for making such a "atlas" image.In my case i already have the image, and what i need is some tool to mark all tile zones and then to export the info like this: "frames": [{ "filename": "run00", "frame": {"x":34,"y":128,"w":56,"h":60}, "rotated": false, "trimmed": true, "spriteSourceSize": {"x":0,"y":2,"w":56,"h":60}, "sourceSize": {"w":56,"h":64}},{ "filename": "run01", "frame": {"x":54,"y":0,"w":56,"h":58}, "rotated": false, "trimmed": true, "spriteSourceSize": {"x":0,"y":3,"w":56,"h":58}, "sourceSize": {"w":56,"h":64}}} I wonder if Tiled could do the job... but maybe it's a bit overkill. EDIT: And with some clicks here an update:http://jessefreeman.com/game-dev/advantages-of-texture-atlases-over-sprite-sheets/ So, if i find more info about this topic, i'll post it here Edited May 2, 2013 by Mike Link to comment Share on other sites More sharing options...
rich Posted May 2, 2013 Share Posted May 2, 2013 I use Texture Packer, but if you need a free solution then get Shoebox instead (in fact get it anyway, it has some fantastic features). None of them will be able to use the single 'packed' image you posted above though, you're supposed to feed them a set of individual images really, but that shouldn't take long to do. P.Uri.Tanner 1 Link to comment Share on other sites More sharing options...
Mike Posted May 2, 2013 Author Share Posted May 2, 2013 Ok thanx for the info: So i'll make a short review: 1. I've sliced the image trought Photoshop2. I've used TexturePacker for combining the images to a new Atlas image and JSON map file And for now everything looks bright. Link to comment Share on other sites More sharing options...
rich Posted May 3, 2013 Share Posted May 3, 2013 Texture Packer is a fantastic tool, worth every single penny But for those on a budget Shoebox, despite a quite strange right-click mini interface, is very powerful too. Link to comment Share on other sites More sharing options...
Chris Posted May 3, 2013 Share Posted May 3, 2013 rich, we should add a static page to the board, collecting useful tools for game development. Link to comment Share on other sites More sharing options...
MadMunky Posted March 8, 2014 Share Posted March 8, 2014 Hi All, My first post so sorry to drag up an old thread but is there any better way of doing this yet? I have my images like below and before I started using phaser I used drawImage with an array of the x/y locations for each sprite on my sheet, do I really now have to slice up all these images to get them into phaser? Link to comment Share on other sites More sharing options...
MadMunky Posted March 10, 2014 Share Posted March 10, 2014 Morning All, Sorry to keep dragging this up but can anyone advise if I can use my existing array to get my images into Phaser, the array I have looks like this... //The Array consists of StartX,StartY,Width,Height,ScreenDrawX,ScreenDrawY var ImageArray = new Array(); ImageArray[0] = new Array(15, 0, 98, 76, 15, 0); ImageArray[1] = new Array(0, 0, 15, 76, 0, 0); ImageArray[2] = new Array(15, 0, 98, 76, 15, 0); ImageArray[3] = new Array(113, 0, 15, 76, 113, 0); ImageArray[4] = new Array(128, 0, 15, 76, 0, 0); ImageArray[5] = new Array(143, 0, 17, 76, 15, 0); ImageArray[6] = new Array(160, 0, 64, 76, 32, 0); ImageArray[7] = new Array(224, 0, 17, 76, 96, 0); ImageArray[8] = new Array(241, 0, 16, 76, 113, 0); ImageArray[9] = new Array(0, 76, 32, 42, 0, 14); ImageArray[10] = new Array(32, 76, 8, 42, 32, 14); ImageArray[11] = new Array(40, 76, 48, 42, 40, 14); ImageArray[12] = new Array(88, 76, 8, 42, 88, 14); ImageArray[13] = new Array(96, 76, 32, 42, 96, 14); ImageArray[14] = new Array(128, 76, 41, 36, 0, 14); ImageArray[15] = new Array(168, 76, 6, 36, 40, 14); ImageArray[16] = new Array(174, 76, 36, 36, 46, 14); ImageArray[17] = new Array(210, 76, 6, 36, 82, 14); ImageArray[18] = new Array(215, 76, 41, 36, 87, 14); ImageArray[19] = new Array(0, 118, 12, 28, 0, 18); ImageArray[20] = new Array(12, 118, 34, 28, 12, 18); ImageArray[21] = new Array(46, 118, 4, 28, 46, 18); ImageArray[22] = new Array(50, 118, 4, 28, 78, 18); ImageArray[23] = new Array(54, 118, 34, 28, 82, 18); ImageArray[24] = new Array(88, 118, 12, 28, 116, 18); ImageArray[25] = new Array(100, 118, 13, 28, 0, 18); ImageArray[26] = new Array(113, 118, 10, 28, 13, 18); ImageArray[27] = new Array(123, 118, 10, 28, 104, 18); ImageArray[28] = new Array(133, 118, 14, 28, 114, 18); ImageArray[29] = new Array(146, 111, 16, 76, 0, 0); ImageArray[30] = new Array(162, 111, 96, 76, 16, 0); ImageArray[31] = new Array(258, 111, 16, 76, 112, 0); If I convert it to a JSON file can I just format it like this without all the rotated/trimmed/spritesourcesize etc... ,{"filename": "img01","frame": {"x":15,"y":0,"w":98,"h":76}},{"filename": "img02","frame": {"x":113,"y":0,"w":15,"h":76}} Link to comment Share on other sites More sharing options...
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