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babylon.plane()


burbonvagin
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In

mirrorMaterial.reflectionTexture = new BABYLON.MirrorTexture("mirror", 512, scene, true);mirrorMaterial.reflectionTexture.mirrorPlane = new BABYLON.Plane(0, 0, 1.2, -0.4);

The fourth parameter for the Plane represents the distance where the reflexion occurs.

 

You can consider your mirror plane as a symetry axis for the reflexion to occur, the reflexive image is drawn on the plane (of course) but you can move this "symetry axis" in front or behind the mirror plane to get a corrected reflexion that better represents the reality.

 

It's difficult to explain, but if you create an object just on top of your mirror and then change this value, you will understand what it's about.

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