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Realtime Multiplayer Html5 Tank


AVENGER NO WAR
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Realtime multiplayer Tank game.

all images and art are free assests which we collected from web. limited to 8 players on each game arena.

it's very very BETA!, i just moved it to the server 1 hour ago for beta test. my friends were kind enough to come and test it!

it have only one weapon with unlimited bullets

 

6_500x300.jpg

 

s11.jpg

 

PLAY URL: http://riskygear.com/game1-html5-tank-multiplayer-realtime

add this hame as iframe in your website

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  • 2 months later...

Unfortunately it doesn't connect to the server for me (europe). I made a very similar game a few years ago (http://nettank.nrg-media.de/) and was really curious to try yours. Will try it again later, if the server let's me connect.

 

Hi q_no.

 

actually i turned it off. it concept was too simple and easy, so no one liked it!

 

but i can turn the server on if you want to try it

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Unfortunately it doesn't connect to the server for me (europe). I made a very similar game a few years ago (http://nettank.nrg-media.de/) and was really curious to try yours. Will try it again later, if the server let's me connect.

 

the server is on now.

you can see how it works now.

move around with ARROW keys and shoot with "X" key.

 

i have trying yours tanks. i stunk at START screen, :unsure:

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Not it worked, but it took me a while to figure how to start the game. it wasn't clear that I hat to challenge the learning robot. I like the radar animation and the explosions, but the tank is very very slow. Felt like I was stuck in first gear ;)

 

I have to admit, the start-screen in my game sometimes doesn't receive the click events properly. I wrote it for chrome years ago when websocket became available, a few years later I ported it to Android, made quite a few changes and backported it to the browser. I've replaced the touch events with click-events in the browser, but when you click a bit too low the button won't receive the click event.

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Not it worked, but it took me a while to figure how to start the game. it wasn't clear that I hat to challenge the learning robot. I like the radar animation and the explosions, but the tank is very very slow. Felt like I was stuck in first gear ;)

 

I have to admit, the start-screen in my game sometimes doesn't receive the click events properly. I wrote it for chrome years ago when websocket became available, a few years later I ported it to Android, made quite a few changes and backported it to the browser. I've replaced the touch events with click-events in the browser, but when you click a bit too low the button won't receive the click event.

 

i see.

i started working on html5 few months ago, before html5, i was flash lover...

i made another realtime html5 game before this, but that was peer to peer based on WebRTC api. a soccer like game.

that one is offline now. but i have a video of how it look liked here: www.youtube.com/watch?v=gQopDxVVGAw

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