Jump to content

Search the Community

Showing results for tags '360 sphere panoramic'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 1 result

  1. Hello, Im trying to create a viewer for my 360 panoramic pictures viewer like this: https://theta360.com/spheres/samples/5bdc3b3e-3a15-11e4-bf19-52540092ec69-1 I was doing it on Unity3d and it was pretty easy, I just had to create a sphere and then assign (drag and drop) the texture. Now im trying to create the viewer with Babylon but for some reason the texture mapping is different. I don't understand very much about textures and mapping. I'm using this image for testing purposes: https://upload.wikimedia.org/wikipedia/commons/6/65/SonyCenter_360panorama.jpg This is the code that I have done: http://www.babylonjs-playground.com/#CFHUL How can I make the texture match properly to the sphere?. Thanks
  • Create New...