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Found 1 result

  1. Hi there, basically Im planning on switching the tree's in my game to larger more extravagant trees and what I wanted to do was to be able to walk through the top of the sprite, giving the appearance that you are walking behind the tree, but not let them walk through the base of the tree. I couldn't think of a way to do this. I was thinking I would do it with 2 spites maybe? But i thought that was too redundant. I know other frameworks like RPGJS has this but I don't know if phaser does. Thanks for any help in advanced.