Hi This question might sound simple but... I import a shopping cart into my scene using SceneLoader.ImportMesh. I want to link the cart to my FreeCamera so that when the camera moves, the mesh will follow the camera. If I declare cart.parent = camera; the cart vanishes So instead I am using cart.parent = camera.parent; which doesn't make sense to me but at least the cart does appear in the scene but does not move. Any ideas ?