Search the Community
Showing results for tags 'GraphicClass'.
using Graphic.generateTexture() into a new TilingSprite instance yields gapping between the tiling. It isn't really a pressing issue for me though, because I don't really intend to tile a solid color (I'm not really sure anyone would).. At the same time. I haven't really explored all of what the graphic can be used for. the code went something like the following: Graphic.beginFill(..values..)Graphic.drawRect(..values..)Graphic.EndFill()new PIXI.TilingSprite(Graphic.generateTexture(true|false), ..values..)of course I tried a variety of values and set the true|false on the powers of two para