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  1. Hi all, I'm a complete beginner with Babylon.js but it looks a very promising framework. I'm interested in making a crazy golf type game and was planning to model some simple golf holes using Blender. My idea was to model a simple rectangular style floor with a cylindrical hole. I'd like to then import such a model using Babylon.js and I was hoping that I could apply a mesh collider to the object so that if I were to place a golf ball on the floor and apply a force I could see it drop through the hole. Is this something Babylon.js could support? I've looked through the documentation but did not specifically see any mention of a mesh collider which I think is what I would need here. I get that I could approximate something using box colliders but I'd like something more accurate if possible. Unity supports mesh colliders as does PlayCanvas - but I'd rather use Babylon.js if I can. Can anyone tell me if they think this would be possible using this framework? I apologise in advance if I have missed something obvious in the docs! Thanks, Dud