Hello, I'm trying to implement ray casting in a top down shooter to have almost very fast bullet speeds. After searching the the forum, I found this example but it has left me with some questions. Is there any way to determine if a Line intersects with a sprite or do I need create lines around each object that can be shot by the player or by enemies? My other idea for a solution to this problem is to loop through each point on ray and determine if there are any sprites at that location. Is there a method that is equivalent to getSpriteAt(x,y) or something like that? Thanks in advance.