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Found 3 results

  1. Hello all, I was just curious how you guys about making a metal effect material in BJS. I see both the V8 and heart demo seems to have such an effect. I've looked at the Heart.babylon file, but its a biiiiiiiiig mess and I'm not sure what I'm looking for / at in there. I'd prefer not go PBR since I'd like to (if possible) run on mobile. I really just want a shiny bright metal look. Any ideas?
  2. I wrote some WebGL games, but was unhappy with WebGL performance on my cheap Android tablets (as in, Chrome and CocoonJS gave me like 5-10fps, even for games with only 10 sprites or so). Therefore I wrote my own WebGL implementation, based on the V8 engine and direct OpenGL ES bindings. I just got a nice proof-of-concept sprite demo up and running, showing 10,000 sprites (and running at 60fps on my 57 euro tablet). I am almost ready to port my WebGL games to Android. Note that the demo has not been tested on many tablets yet, and may contain crashing bugs, memory leaks, etc. Check out
  3. Hello there, While improving makr.js I spotted a strange performance issue. I created 3 tests suites to highlight the problem. Can someone have a look and tell me what's wrong here? Details are available here: https://gist.github.com/ooflorent/6712063 Codebase is hosted on github: https://github.com/ooflorent/makrjs/tree/perf-internal
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