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Found 2 results

  1. I don't think Babylon.js supports alembic files. If not I'm thinking of parsing it and processing the vertex transformations myself. I know you can change vertex positions and normals easily in Babylon.js using mesh.updateVerticesData(BABYLON.VertexBuffer.PositionKind, newPositions); mesh.updateVerticesData(BABYLON.VertexBuffer.NormalKind, newNormals); but I think this is all done on the CPU. Is there a way to get these updates per frame to happen on the GPU?
  2. I'm working on a project in which the files are outputted as either FBX or Alembic files. I understand that those formats aren't ideal, but can Babylon load them?
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